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    The Abilities and Techs of Arcturus

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    Red

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    The Abilities and Techs of Arcturus

    Post by Red on Tue Nov 19, 2013 3:36 pm

    Major Style

    Spoiler:
    Style Name: Close Head Style
    Damage Focus: Style
    Classification: Offensive
    Weapon Focus: Spear
    Range: Short
    Description: This is an odd style that is obvious by the fact the user of this style holds his/her spear right behind the actual spear or Lance head to be able to use it. This style focuses on a main offense with rapid stabs at a very short range in order to inflict damage. It is difficult to to use the staff portion of the weapon with this but due to it being along and behind the arm of the wielder it can be used in a defensive manner.

    Minor Style

    Spoiler:
    Minor Style Name: Close Head Style: Burst Cannon
    Damage Focus: Pure (Pierce)
    Classification: Offensive
    Weapon Focus: Spear - Gunlance
    Range: Short
    Description: By using the cannon of the Gunlance in a more supplementary rather than offensive manner, that being it is used to boost the the thrust of the spear forwards to increase the speed of the actual blow to allow for many more thrusts to be done. This basic style causes the attacks from the Gunlance to be faster due to the cannon being fired just before striking, increasing the speed of the actual strike. However, due to this, the Gunlance does not deal Blast damage while being used with this style.

    Minor Style

    Spoiler:
    Minor Style Name: Close Head Style: Burst Force
    Damage Focus: Pure (Blast)
    Classification: Offensive/Defensive
    Weapon Focus: Spear - Gunlance
    Range: Short
    Description: This style works by using the forward cannon of the Gunlance but not actually hitting anyone with the lance itself. The cannon is activated just before the strike actually hits to cause it to deal blast damage and make opponents stumble rather than actually piercing them with the weapon itself. This style deals knockback depending on the rank of style technique. Due to this, the Gunlance stops dealing Pierce damage however it deals Blast damage.

    Major Style

    Spoiler:
    Style Name: Sharp Strike Style
    Damage Focus: Style
    Classification: Offensive
    Weapon Focus: Unarmed
    Range: Short
    Description: This style is a very speed based style utilising rapid, sharp strikes in order to attack weak points on an enemy's body and deliver surprise strikes that are very difficult to dodge. In fact this could almost be seen as boxing from the world before, a style that has almost certainly been lost. Of course Arcturus has modified this into a variety of other styles for use.

    Minor Style

    Spoiler:
    Minor Style Name: Flickering Fist
    Damage Focus: Pure (Impact)
    Classification: Offensive
    Weapon Focus: Unarmed
    Range: Short
    Description: This is the application of Sharp Strike that focuses entirely on speed and dodging. Using superior speed to outmaneuver and dodge around opponents the user of this style can then wear them down with repeated small strikes that attack weak points. This style focuses on extremely fast weak strikes and thus does not deal that much damage when compared to other styles like it.

    Minor Style

    Spoiler:
    Minor Style Name: Focused Fist
    Damage Focus: Pure (Impact)
    Classification: Offensive
    Weapon Focus: Unarmed
    Range: Short
    Description: This is part of the Sharp Strike style that contrasts with Flickering Fist to make up for where it lacks. This style instead focuses on sacrificing speed for a massive amount of power in each strike, delivering bone shattering punches and instead counter-attacking or blocking where Flickering Fist would dodge, meaning the user of this technique has to be both strong and tough.

    Minor Style

    Spoiler:
    Minor Style Name: Rending Fist
    Damage Focus: Reap (Impact+Spirit)
    Classification: Offensive
    Weapon Focus: Unarmed
    Range: Short
    Description: This is a more dangerous application of the Sharp Strike Style that uses the user's blood and muscle fibres in order to give a massive amount of damage to an opponent. This style requires a certain movement of the user's muscles that coils them before usage which not only locks off the blood supply but also causes the muscles to slowly become damaged the more this style is used, making it extremely dangerous but the damage it causes is more than worth it.

    Major Essence

    Spoiler:
    Name: Manufacturing
    Type: Restore
    Classification: Supplementary
    Description: This is an Essence style that focuses on using the Restore essence to duplicate cells rather than force them to replicate. Thus this takes a while longer to actually heal and a little more energy but it does not cause the healed person's life to decrease due to the amount their cells can replicate. This means it is very useful in the long term but not so much in the short term.

    Minor Essence

    Spoiler:
    Name: Cell Manufacture
    Type: Restore
    Classification: Supplementary
    Description: This is the first of the two important parts of the Manufacture Restore ability. This happens to be that the user of this Essence can cause tissue cells to duplicate and thus allow for rapid healing of things like lacerations and bruises, anything that involves tissue damage can be healed over with this ability.


    Last edited by Redemption on Sun Dec 01, 2013 11:52 am; edited 2 times in total

    Red

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    Re: The Abilities and Techs of Arcturus

    Post by Red on Fri Nov 29, 2013 9:22 pm

    Speed Tiers:
    Name: Speed Tier E - Brute's Movement
    Damage Focus: Style
    Rank: E
    Classification: Supplementary/Offensive
    Range: Self

    Description: This technique allows the user to move at E-Rank speeds and is usually characterised by the fact that the person using it crouches down, their shoulders bunched in and their hands up in front of them, giving them more of a bull-like appearance as they charge towards the opponent. This technique, if used to hit the opponent dead on deals E-Rank damage to them and knocks them back 2 feet to open them up for another attack.

    Name: Speed Tier D - Wolf's Movement
    Damage Focus: Style
    Rank: D
    Classification: Supplementary/Offensive
    Range: Self

    Description: This is the upgrade to Brute's movement and involves much tighter muscles and a lowering of the top half of the body, leading in with the shoulder in order to increase speed and damage when striking an opponent. This allows the user to move at D-Rank speeds and when striking an opponent dead on deals D-Rank damage and knocks them back 5 feet, opening them for another attack.

    Name: Speed Tier C - Bruiser's Movement
    Damage Focus: Style
    Rank: C
    Classification: Supplementary/Offensive
    Range: Self

    Description: By further lowering the top half of the body and holding the elbow at a slight angle to deflect wind at this speed in order to increase their own speed and to give much greater impact when striking an opponent. When this technique is used the user can move at C-Rank speeds and upon striking an opponent dead on deals C-Rank damage to them and knocks them back 10 feet to force their guard open.

    Name: Speed Tier B - Bull's Movement
    Damage Focus: Style
    Rank: B
    Classification: Supplementary/Offensive
    Range: Self

    Description: By tucking the head in to the body and bringing the arm up in front, this movement gives the impression that the user is a charging bull and allows for greater wind deflection and thus greater speed as well as a much more dangerous attacking force. This allows for movement at B-Rank speeds and deals B-Rank damage upon striking an opponent dead on and knocks them back 15 feet.

    Name: Speed Tier A - Dragon's Charge
    Damage Focus: Style
    Rank: A
    Classification: Supplementary/Offensive
    Range: Self

    Description: Unlike the others, this style of movement makes the user's head duck down with their arms in front of them, seeing out of the space under their arms before striking their opponents in this horned charge. This allows for massive wind deflection and massive amounts of damage upon hitting the opponent. This allows for movement at A-Rank speeds and deals A-Rank damage upon striking a foe dead on as well as knocking them back 20 feet.

    Name: Speed Tier S - Demigod's Break
    Damage Focus: Style
    Rank: S
    Classification: Supplementary/Offensive
    Range: Self

    Description:Using this style, the user instead brings their arms down, lowering their head to increase deflection of wind before charging at the opponent at maximum speed. At the last moment, they throw their weight in order to deal damage to the opponent, striking with the shoulder. This allows S-Rank movement and deals S-Rank damage upon striking a foe, knocking them back 30 feet.

    Name: Speed Tier X - God's Rampage
    Damage Focus: Style
    Rank: X
    Classification: Supplementary/Offensive
    Range: Self

    Description: This is the last of this type of offensive speed tiers and is used with a low moving type before hammering the opponent low in the midsection with a massive strike. This allows for a huge amount of wind deflection and thus increased speed. This allows for movement at X-Rank speed and upon hitting an opponent deals X-Rank damage and knocks them back 40 feet dealing another A-Rank of damage if they hit anything else.

    Burst Cannon Style:
    Name: Burst Cannon:Thrust
    Damage Focus: Style
    Rank: E
    Classification: Offensive
    Range: Medium

    Description: This is the first of the Burst Cannon style and is the principle technique of this actual technique. It is very simple and yet can be very powerful if done correctly. It is activated when stabbing the Gunlance towards the opponent's body and then firing the cannon backwards to increase the speed of the strike in order to hammer it home into the opponent. Using this technique causes the spear to move at one rank higher speed however completely stops its ability to deal blast based damage and the damage is equal to the user's strength.

    Name: Burst Cannon: Forceful Movements
    Damage Focus: Style
    Rank: E
    Classification: Supplementary
    Range: N/A

    Description: This is a usage of Thrust that isn't used in an attack fashion. What this technique does is use the backwards firing cannon to give a massive amount of force behind all of the user's movements. Upon moving and firing the cannon, the user's speed is increased by one rank per post however for every movement they are dealt base teir rank damage physical, which can be negated with defense tiers.

    Name: Burst Cannon: Piercing Slam
    Damage Focus: Style
    Rank: E
    Classification: Offensive
    Range: Short

    Description: This is a part of the Burst Cannon Style that is activated when the weapon is actually impaled into the opponent and requires extra firepower if they are needed to be brought down. When the weapon is impaled into the opponent, the cannon is triggered to slam the opponent back. With this, the weapon deals damage equal to one above its rank but requires strength equal to its rank afterwards to remove from the oppponent or two posts dragging it out if the user doesn't have the required strength.

    Burst Force Style:
    Name: Burst Force: Strikeforce Alpha
    Damage Focus: Style
    Rank: E
    Classification: Offensive
    Range: Short

    Description: The first of the Strikeforce techniques this one is the simplest and thus does the least amount of damage. It simply involves a swing with the spear using Close Head and then firing the cannon at the last moment, dealing damage and knocking back the foe. This deals damage equal to the rank of the weapon and knocks the opponent back 2 feet.

    Name: Burst Force: Deflection Protocols
    Damage Focus: Style
    Rank: E
    Classification: Defensive
    Range: Medium - 5-10 feet

    Description: This is a technique where the blast properties of the Gunlance are used in a defensive style in order to block large attacks rather than attacking and to stop moving opponents with the concussive wave that ripples out from the cannon. This technique, when used, can deflect any attack equal to the rank of the weapon and if fired at anyone within five feet moving at speeds equal to the rank of the weapon they are stopped and knocked back 2 feet.

    Flickering Fist Style:
    Name: Flickering Fist: Sucker Punch
    Damage Focus: Style
    Rank: E
    Classification: Offensive/Supplementary
    Range: Short

    Description: This is a very simple technique that is the prelude to all of the Flickering Fist Style attacks. It involves a very, very quick jab at the opponent's face usually although it can be done to other weak areas with a much greater speed and yet no strength behind it, coming from apparently nowhere due to the next to no tells behind the strike. The actual attack moves at speeds one above the user's own and deals damage equal to one below the user's strength, in addition, to be able to effectively dodge or block this strike the target must have reaction tiers equal to the user's natural speed.

    Name: Flickering Fist: Weave
    Damage Focus: Style
    Rank: E
    Classification: Defensive/Supplementary
    Range: N/A

    Description: This is another extremely simple technique that doesn't show much potential until used with other techniques of the Flickering Fist style. The actual technique is a type of dodge, obvious due to the side to side moving to make it more difficult to hit the user. The power of this shows up when it is used before a Flickering Fist Style technique whereupon the offensive technique has its power increased by one rank.

    Focused Fist Style:
    Name: Focused Fist: Alpha Strike
    Damage Focus: Style
    Rank: E
    Classification: Offensive
    Range: Short

    Description: This is not the first of the Focused Fist techniques but it is one of the most used ones for those that are tough enough to handle it. This technique can only be used whne the user has been struck by an opponent's melee strike, whether or not it does damage, they then lash out with a massive elbow strike to the opponent's midriff at their speed tier. However it deals damage equal to one above the user's strength tier.

    Name: Focused Fist: Hammercross
    Damage Focus: Style
    Rank: E
    Classification: Offensive
    Range: Short

    Description: This is the main power strike of the Focused Fist style and is the most common technique to be seen when facing one using this style. It involves just a large swing from either the right or left, the power coming from the rotation of the hips of the user's body as they bring the massive strike around. This attack moves at speeds one below the user's speed tier but deals damage one above their strength tier as well as knocking the foe back two feet with each strike.

    Rending Fist Style:
    Name: Rending Fist: Coils
    Damage Focus: Style
    Rank: E (Blood cost equal to one rank below natural strength)
    Classification: Offensive
    Range: Short

    Description: This is the most basic of the Rending Fist style and is actually the initial point of every other technique of this style. This is activated by a specific movement which causes a coiling of the user's muscles, wasting some of their blood in order to empower their next strike. The fist takes on an odd reflective shimmer before being used. This strike moves at speeds one rank above the user's natural and hits with damage one rank above the user's strength.

    Name: Rending Fist: Shimmering Slam
    Damage Focus: Spirit
    Rank: E (E-Rank blood cost)
    Classification: Offensive
    Range: Short

    Description: By expending his blood and pouring it over his fist, that appendage takes on an eerie shimmer before he slams it straight into an opponent's body dealing Reap damage equal to the user's strength tier. This is a very basic technique but the double damage type makes it much more dangerous.

    Name: Rending Fist: Speedforce
    Damage Focus: Style
    Rank: E-Rank (Blood cost equal to natural speed)
    Classification: Supplementary/Offensive
    Range: Short

    Description: This technique is an amplification technique that is used alongside other techniques from other Styles. This technique uses up a portion of the user's blood in order to speed up a single strike. With the blood cost the speed of the strike is increased by two ranks but the power is not increased at all by the strike.

    Cell Manufacture:
    Name: Tissue Manufacture - Alpha
    Damage Focus: Essence
    Rank: E-B
    Classification: Supplementary
    Range: Touch

    Description: This technique is used in order to heal a person's wounds using a large amount of Essence to force duplication of the cells to create new ones that will stitch over any wounds. By using essence equal to one rank above the wound sustained, the wound is healed over without even a scar left over. This can be used on another person's body through touch however it cannot be used to harm at all.


    Last edited by Redemption on Tue Dec 03, 2013 12:32 pm; edited 2 times in total
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    Fate
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    Re: The Abilities and Techs of Arcturus

    Post by Fate on Sun Dec 01, 2013 3:25 am

    Cell, Tissue and Bone Manufacture - Bone requires Sect of the Shinigami.
    Cell & Tissue are fine as long as it remains in your body, creating flesh outside of it will require the Chaos Deity Conduit.

    Red

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    Re: The Abilities and Techs of Arcturus

    Post by Red on Sun Dec 01, 2013 10:14 am

    Well it was actually only for healing, not true creation of flesh. I called it Manufacture but it's actually just for healing himself and others of wounds, Arcturus can't actually CREATE bone or flesh outside of his body with them. I'll remove Bone Manufacture though and yeah, Cell and Tissue Manufacture can only be used inside Arcturus's body or another's for healing purposes.
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    Vixen

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    Re: The Abilities and Techs of Arcturus

    Post by Vixen on Mon Dec 02, 2013 6:49 am

    Flickering Fist, no stunning remove that. If your looking for more ideas for that style try including things which you give no signal of striking before hand going from relaxed to attack in one smooth motion requiring reaction to notice your attacks as they come.

    Shimmering Slam have it just do Reap damage, there is no Physical + Spirit that's just Reap.

    Restore only heals other people not yourself so remove Tissue Repair Alpha's self healing likewise your Minor and Major essence remove the parts that you can heal yourself because you can't do that with restore. Only other targets. If you had Transmute then yes you could heal yourself, buff yourself etc.

    Yawnz...all of these are legal, but while they are fine now later on the recoil will end up screwing you in battle just a heads up. Due to a lot of things revolving around boosting things by a rank, two ranks etc etc.

    Approved.
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    Fate
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    Re: The Abilities and Techs of Arcturus

    Post by Fate on Tue Dec 03, 2013 11:40 am

    Admin - Unapproval for:
    -Dragon's Charge
    -Demi God's Break
    -God's Rampage

    Natural Tiers for Pre-Higher States stop at B-rank. If you wish to go higher than that you will need to consume Essence/Blood/Conduit for each movement done.

    If you Awaken into a Higher State then additional tiers will be available for Style use please see the Character Information Section for info on Higher States and their available tiers.


    Red

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    Re: The Abilities and Techs of Arcturus

    Post by Red on Tue Dec 03, 2013 12:33 pm

    Those are just the techniques, I can't actually train them yet and I know that. I was leaving them for when I actually get the Higher State. Those aren't for Arcturus at the current moment as I know I can't use them. Also, the rest are fixed!
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    Fate
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    Re: The Abilities and Techs of Arcturus

    Post by Fate on Tue Dec 03, 2013 2:05 pm

    I see, alright then in that case approved.

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