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    Vixen's Ability & Technique List.

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    Vixen

    Posts : 39
    Join date : 2013-11-17
    Age : 26
    Location : Hades, dodging lava on some volcano.

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    Vixen's Ability & Technique List.

    Post by Vixen on Mon Nov 18, 2013 6:29 am

    Major Essence
    Spoiler:

    Name: Constitution of the Shinigami
    Type: Restore
    Classification: Support
    Description: Early on it was discovered that one can use essence to heal the bones of others, set them in place and even enhance them so that they could not be harmed by the same amount of force ever again. Though this one is able to repair the damage to the skeletal systems of others and manipulate the density of their bones whether to enhance them to trigger the growth of the cells which comprise them.

    Name: Reanimation
    Type: Animate
    Classification: Support
    Description: By infusing Essence into the remains of dead organisms more specifically their bones one is able to create machinations of destruction and constructs bone to do their bidding. These creations can be forcibly grown with increased amounts of essence being infused into them as long as the initial bone is present to animate. To maintain them is a constant drain on ones essence however the sheer versatility of the technique makes up for it.

    Hybrid Essence
    Spoiler:

    Name: Necromancy
    Type: Restore + Animate
    Classification: Support
    Description: Through the use of Restore Essence in conjunction with Animate Essence to reanimate dead corpses and manipulate them in battle and is a further improvement over Reanimation. Rather the two can used hand in hand as Necromancy can be used to repair the damage to corpses, enhance their skeletal structure and improve their overall capabilities in battle. Similar to Reanimation Necromancy has a drain on the user's Essence limit however depending on the specific type of Necromancy they can be dependent or even complete autonomous constructs.

    Minor Essence

    Constitution of the Shinigami
    Spoiler:

    Name: Constitution of the Shinigami: Skeletal Enhancement
    Type: Restore
    Classification: Support
    Description: This involves the use of Restoration Essence to modify the density of bones in targets other than the user making their bones harder and more durable, softer and more malleable and lighter and light weight albeit being brittle and more easily broken. The process of which is visible to those which can see essence as white waves which deal no damage but alter the composition of bones using Restore Essence. Once changes have been wrought they have a limited duration with advanced techniques having longer duration or can even become permanent unless reversed by a Status inflicting weapon, Destroy, or Restore Essence focusing on bone development.

    Name: Constitution of the Shinigami: Bone Flavoring
    Type: Restore
    Classification: Offensive
    Description: A unique use of Restore Essence which involves the infusion of essence into others with the end result of eating them. Due to living bodies being filled with nutrients and in the case of Humans, Nova and Zireh being filled with Essence, Conduit and Blood the user has learned to "flavor" a targets skeleton while in battle having no ill effects in the proceed these flavors gradually spreading throughout the body though cell diffusion over time. Once it has spread targets are ready to be eaten and by the consumption of the bones that this flavor has spread into the user is able to replenish their blood, conduit and essence limits by drawing on the natural essence/conduit limits stored within a living body. Bones can likewise be ground up and sprinkled into food to likewise grant these effects with varying techniques determining the amount gained while doing so. Flavoring itself is limited only to living targets dead targets gain nothing unless they were already flavored before being killed.

    Reanimation
    Spoiler:

    Name: Reanimation: Armor of the Deceased
    Type: Animate
    Classification: Defensive
    Description: This revolves around the construction of armor and defensive structures reminiscent of skeletons and skeletal structures to shield and protect the user from coming to harm. These vary from being able to be created in a distance and being created within close proximity and stem from outside bone sources which are commonly placed on the user's body. The main requirement however is that they can not be living bone, only the bones of dead creatures can be used as sources to create this armor however quantity is insignificant as essence can be used to fuel the growth of these bones to the need required and likewise shrink and manipulate them into the desired shapes making it a flexible form of defense. Once created these defensive structure are static and can not be altered in terms of shapes and other things and when they are needed to be reformed they crumble into bone powder before requiring a new price to be reformed.

    Name: Reanimation: Deathless Constructs
    Type: Animate
    Classification: Offensive
    Description: This allows the use to create constructs comprised of dead bones and shape them to their will, these constructs can be used to inflict damage onto victims by using their natural strength to deal physical or being infused with more essence to deal status damage, depending on what is created one can even create objects and weapons out of these bones however one can only ever make static objects which require no additional price to maintain but likewise can not change or be altered, or mobile objects which can be shifted and manipulated at will which require a constant drain to the user's essence to maintain over periods of time. When altering static constructs they crumble into bone powder before being reformed again for a new price where as when manipulating mobile objects they do not require a new price as long as it falls within the boundaries of the technique resulting in their form.

    Necromancy
    Spoiler:

    Name: Necromancy: Life-Force Autonomy
    Type: Restore + Animate
    Classification: Support
    Description: Rather than siphon essence the user pays a blood tribute equal to the technique comprising the reanimated being in-order to grant it some degree of regained intelligence allowing it to exist independently of the user albeit still being under their control. The intelligence given is governed completely in instinct and drawing on the principles of restoration the constructs are able to feed on living things in order to sustain their bodies to prevent them merely rotting away.

    Name: Necromancy: Life-Force Restoration
    Type: Restore + Animate
    Classification: Defensive
    Description: Drawing on the restoration aspect of Necromancy the user has begun to delve into ways of adding on to the lethality of their undead. As a result of feeding on living things various effects can be triggered which benefit the corpses allowing them to repair themselves upon feeding on targets, enhance themselves in different ways to make them more capable and more deadly creations.

    Major Style
    Spoiler:

    Style Name: Symphony of the Damned
    Damage Focus: Style
    Classification: Support
    Weapon Focus: Horn
    Range: Mid
    Description: Symphony of the Damned incorporates music and focuses on creating discord in those which hear it's tune while using the discord wrought to as a means to strengthen the machinations of it's weaver. Music works as an outlet to strengthen and weaken others and channel the user's Restore Essence into healing themselves and others around them as long as they are in sync with their tunes.

    Minor Style
    Spoiler:

    Minor Style Name: Tempo of the Dead
    Damage Focus: Reap
    Classification: Defensive
    Weapon Focus: Hunting Horn
    Range: Mid-Long
    Description: Tempo of the Dead is based on the principle of calling back the souls of the dead from the afterlife using one's blood as a payment to do so. While incapable of manifesting the physical body of others their souls are capable of being brought back and can be infused into new homes which are usually the result of Necromancy or Reanimation giving them a firm anchor in the living realm. Where as their body can be hurt by physical things, the souls brought back can only be harmed by things which use Spirit or Deity due to already being dead and likewise can not interact with the living world unless through a medium which is their body. The user is only able to communicate with them through music and call them back and those which are firmly against heeding this call will require living sacrifices to forcibly bind them to the user. Because of this price it is not meant to be used on random and requires preparation before being able to be used reliably in battle.

    Minor Style Name: Disharmony of the Non-Living
    Damage Focus: Status
    Classification: Offensive
    Weapon Focus: Hunting Horn
    Range: Short-Long
    Description: Disharmony of the Non-Living is specifically focused on targeting the damage output of weapons and weakening them while in battle. These melodies ring out through the battle and influence the Status physical damage of weaponry while leaving everything else untouched allowing the user to wrought havoc when faced against things of that nature. Likewise it is more useful when used against numbers as a majority of these melodies produces revolve around spread damage to deal with clusters of enemies and their overall effectiveness is reduced when dealing with smaller numbers of targets.

    Minor Style Name: Discord of the Living
    Damage Focus: Status
    Classification: Support
    Weapon Focus: Hunting Horn
    Range: Short-Mid
    Description: Disharmony of the Living is meant to stow discord in others and feed off of this discord to benefit the user in numerous ways resulting in healing and strengthening of their creations as a result of their Animate Essence. Likewise it is specifically made to be used to harm others with Animate and Restore dealing harmful status effects on their creations and being able to reverse the effects of their restore on others and themselves. While it is not able to affect the victims directly to cause them harm or benefit the user's body directly it mainly focuses on weakening their Animate & Restore Essence based abilities as well as being highly effective when used on greater number of targets while suffering when used against low numbers.

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    Fate
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    Join date : 2013-08-16

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    Re: Vixen's Ability & Technique List.

    Post by Fate on Mon Nov 18, 2013 6:46 pm

    Approved. This will be moved to Essence Records, you are now able to make techniques comprising of these abilities.
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    Vixen

    Posts : 39
    Join date : 2013-11-17
    Age : 26
    Location : Hades, dodging lava on some volcano.

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    Re: Vixen's Ability & Technique List.

    Post by Vixen on Fri Nov 22, 2013 2:28 am

    Armor of the Deceased
    Spoiler:

    Name: Armor of the Deceased: Vertebrae
    Damage Focus: Essence
    Rank: E
    Classification: Defensive
    Range: Short

    Description: While focusing her Essence into bone fragments Vixen is able to modify them changing them into a vertebrae up to the size of her fist before it locks in place on her body as a form of defense, being able to sustain physical damage equal to the resiliency the material was made of pre-modification while being able to sustain damage from E-rank Essence which do not revolve around piercing through defenses. Once formed they cost no additional cost to retain active as they are made out of existing bone and linger until destroyed after which they crumble into bone powder.

    Name: Armor of the Deceased: Shoulder Blade
    Damage Focus: Essence
    Rank: E
    Classification: Defensive
    Range: Short

    Description: While focusing her Essence into a bone fragment Vixen is able to change its shape forming a shoulder blade up to the size of her hand which covers a specific part of her body, solidifying and hardening while remaining in place. This bone fragment can sustain damage from physical objects equal to the resiliency of the bone fragment pre-animation as well as E-rank Essence & Status damage which revolve around piercing through defenses. Once formed it becomes immobile and lingers until it is destroyed due to being made out of actual bone rather than being created from scratch, destruction causes it to crumble into bone powder.

    Name: Armor of the Deceased: Feet
    Damage Focus: Essence
    Rank: E
    Classification: Offensive
    Range: Short-Mid

    Description:While focusing her Essence into a bone fragment Vixen is able to rapidly alter it to mimic the shape and structure of a Nova Foot albeit not being made out of the same type of bone. These feet are able to sustain physical damage equal to the resiliency of the bone fragments pre-animation and E-rank Essence and Status damage which do not revolve around piercing. When grasped these feet can release their toes as projectiles having them fly through the air at E-rank speeds to deal E-rank Pierce physical damage to opponents at no extra cost to Vixen. Once formed it is immobile until launching toes at lingers at no extra cost unless destroyed or all five toes are used after which it crumbles to bone powder likewise once launched these toes do not replenish overtime.

    Name: Armor of the Deceased: Nail
    Damage Focus: Essence
    Rank: E
    Classification: Support
    Range: Short

    Description: While focusing her Essence into a bone fragment preferably claws or other forms of nails, Vixen is able to enlarge them for use as means to protect herself, these nails are enlarged up to the size of her hands, however they retain the tensile strength and weight of the nails pre-modification. Once formed they can sustain damage equal to the original resiliency of the teeth as well as E-rank Essence & Status techniques.  

    Name: Armor of the Deceased: Rib
    Damage Focus: Essence
    Rank: D
    Classification: Defensive
    Range: Short

    Description: While focusing her Essence into bone fragments Vixen is able to modify them changing them into a rib bone up to the double the size of her own ribs before it locks in place on her body as a form of defense, being able to sustain physical damage equal to the resiliency the material was made of pre-modification while being able to sustain damage from D-rank Essence which do not revolve around piercing through defenses. Once formed they cost no additional cost to retain active as they are made out of existing bone and linger until destroyed after which they crumble into bone powder.

    Name: Armor of the Deceased: Ulna
    Damage Focus: Essence
    Rank: D
    Classification: Defensive
    Range: Short

    Description: While focusing her Essence into a bone fragment Vixen is able to change its shape forming a ulna up to the size of her arm which covers a specific part of her body, solidifying and hardening while remaining in place. This bone fragment can sustain damage from physical objects equal to the resiliency of the bone fragment pre-animation as well as D-rank Essence & Status damage which revolve around piercing through defenses. Once formed it becomes immobile and lingers until it is destroyed due to being made out of actual bone rather than being created from scratch, destruction causes it to crumble into bone powder.

    Name: Armor of the Deceased: Hand
    Damage Focus: Essence
    Rank: D
    Classification: Offensive
    Range: Short-Mid

    Description:While focusing her Essence into a bone fragment Vixen is able to rapidly alter it to mimic the shape and structure of a large nova hand albeit not being made out of the same type of bone. These hands are able to sustain physical damage equal to the resiliency of the bone fragments pre-animation and D-rank Essence and Status damage which do not revolve around piercing. When grasped these hands can release their fingers as projectiles having them fly through the air at D-rank speeds to deal D-rank Pierce physical damage to opponents at no extra cost to Vixen. Once formed it is immobile until launching fingers at lingers at no extra cost unless destroyed or all five fingers are used after which it crumbles to bone powder.

    Name: Armor of the Deceased: Teeth
    Damage Focus: Essence
    Rank: D
    Classification: Support
    Range: Short

    Description: While focusing her Essence into a bone fragment preferably fangs or other forms of teeth, Vixen is able to enlarge them for use as means to protect herself, these teeth are enlarged up to the size of her arm, however they retain the tensile strength and weight of the teeth pre-modification. Once formed they can sustain damage equal to the original resiliency of the teeth as well as D-rank Essence & Status techniques.  

    Name: Armor of the Deceased: Hip
    Damage Focus: Essence
    Rank: C
    Classification: Defensive
    Range: Short

    Description: While focusing her Essence into bone fragments Vixen is able to modify them changing them into a hip bone up to the size of her body before it locks in a place of her choosing as a form of defense, being able to sustain physical damage equal to the resiliency the material was made of pre-modification while being able to sustain damage from C-rank Essence which do not revolve around piercing through defenses. Once formed they cost no additional cost to retain active as they are made out of existing bone and linger until destroyed after which they crumble into bone powder. Likewise it can be picked up retaining the weight of what was used to form it when Vixen attempts to move it whereas with others it weight as much as it should at it's new size.

    Name: Armor of the Deceased: Skull
    Damage Focus: Essence
    Rank: C
    Classification: Defensive
    Range: Short

    Description: While focusing her Essence into a bone fragment Vixen is able to change its shape forming a skull up to the size of her body which covers a specific part of her body or can be locked in a place of her choosing, solidifying and hardening while remaining in place. This bone fragment can sustain damage from physical objects equal to the resiliency of the bone fragment pre-animation as well as C-rank Essence & Status damage which revolve around piercing through defenses. Once formed it becomes immobile and lingers until it is destroyed due to being made out of actual bone rather than being created from scratch, destruction causes it to crumble into bone powder.

    Name: Armor of the Deceased: Paw
    Damage Focus: Essence
    Rank: C
    Classification: Offensive
    Range: Short-Mid

    Description:While focusing her Essence into a bone fragment Vixen is able to rapidly alter it to mimic the shape and structure of a creature paw that she has seen before, while being able to be as large as her own body, albeit not being made out of the same type of bone. These paws are able to sustain physical damage equal to the resiliency of the bone fragments pre-animation and C-rank Essence and Status damage which do not revolve around piercing. When grasped these paws can release their claws as projectiles having them fly through the air at C-rank speeds to deal C-rank Pierce physical damage to opponents at no extra cost to Vixen. Once formed it is immobile until launching claws at lingers at no extra cost unless destroyed or all of the claws are used after which it crumbles to bone powder likewise once launched these claws do not replenish overtime.

    Name: Armor of the Deceased: Horn
    Damage Focus: Essence
    Rank: C
    Classification: Support
    Range: Short

    Description: While focusing her Essence into a bone fragment preferably tusks or other forms of horns, Vixen is able to enlarge them for use as means to protect herself, these horns are enlarged up to the size of her hands, however they retain the tensile strength and weight of the honrs pre-modification. Once formed they can sustain damage equal to the original resiliency of the horns as well as C-rank Essence & Status techniques.  

    Name: Armor of the Deceased: Tibia
    Damage Focus: Essence
    Rank: B
    Classification: Defensive
    Range: Short

    Description: While focusing her Essence into bone fragments Vixen is able to modify them changing them into a tibia up to the size of a small Medium (s) creature before it locks in place on her body or a place of her choosing as a form of defense, being able to sustain physical damage equal to the resiliency the material was made of pre-modification while being able to sustain damage from B-rank Essence which do not revolve around piercing through defenses. Once formed they cost no additional cost to retain active as they are made out of existing bone and linger until destroyed after which they crumble into bone powder.

    Name: Armor of the Deceased: Femur
    Damage Focus: Essence
    Rank: B
    Classification: Defensive
    Range: Short

    Description: While focusing her Essence into a bone fragment Vixen is able to change its shape forming a femur up to the size of her a medium (s) creature which locks in a place of her choosing, solidifying and hardening while remaining in place. This bone fragment can sustain damage from physical objects equal to the resiliency of the bone fragment pre-animation as well as B-rank Essence & Status damage which revolve around piercing through defenses. Once formed it becomes immobile and lingers until it is destroyed due to being made out of actual bone rather than being created from scratch, destruction causes it to crumble into bone powder.

    Name: Armor of the Deceased: Wing
    Damage Focus: Essence
    Rank: B
    Classification: Offensive
    Range: Short-Mid

    Description:While focusing her Essence into a bone fragment Vixen is able to rapidly alter it to mimic the shape and structure of a creatures wings that she has seen before albeit not being made out of the same type of bone. These wings are able to sustain physical damage equal to the resiliency of the bone fragments pre-animation and B-rank Essence and Status damage which do not revolve around piercing. When placed on a target body they form a link with their essence allowing one to focus essence into them at a E-B rank amount each post this is used in order to sustain flight equal to the amount of Essence channeled into them. Once formed it is immobile unless linked to a target body and requires essence to fly at certain speed, however it costs no Essence to fly at normal running speed.

    Name: Armor of the Deceased: Jaw
    Damage Focus: Essence
    Rank: B
    Classification: Support
    Range: Short

    Description: While focusing her Essence into a bone fragment preferably jaws and other forms of mouths of creatures she's seen before, Vixen is able to enlarge them up to the size of a medium (s) creature for use as means to protect herself however they retain the tensile strength and weight of the jaws pre-modification. Once formed they can sustain damage equal to the original resiliency of the jaws as well as B-rank Essence & Status techniques. In addition when touched they are capable of releasing the teeth within the jaws as projectiles moving at B-rank speeds to deal B-rank piercing damage per tooth with no additional cost for Vixen. Teeth launched do not replenish over time and if it is destroyed or all the teeth are launched it crumbles into bone powder.

    Deathless Constructs
    Spoiler:

    Name: Deathless Construct: Snake
    Damage Focus: Essence
    Rank: E
    Classification: Support
    Range: Short-Mid (Moves as per her control)

    Description: This is the first of Vixen's Deathless Constructs and is formed through the combination of a series of vertebrae, along with a skull, jaws and teeth. Once the required materials have been gathered, Vixen concentrates and infuses Animate Essence into them resulting in the composites fusing to form a "snake" formed out of multiple vertebrae fused with a skull and jaws all bound together by essence. This amalgam of bones is able to move at E-rank speeds to lash out with E-rank strength and its resiliency is comprised of each of the bones used in creating it in their specific places. Meaning the durability of the skull can differ from that of the jaws and likewise with the vertebrae. In order to keep this construct active it requires a constant E-rank Essence price each of Vixen's turns when destroyed it crumbles into bone powder.

    Name: Deathless Construct: Spider
    Damage Focus: Essence
    Rank: E
    Classification: Support
    Range: Short-Mid (Moves as per her control)

    Description: This is the second of Vixen's Deathless Constructs and is formed through the combination of a series of shoulder blades/hips, along with a ulna/tibia/femur/radius and jaws with teeth. Once the required materials have been gathered, Vixen concentrates and infuses Animate Essence into them resulting in the composites fusing to form a "spider" formed out of multiple shoulder blades/hips fused with jaws and having with eight legs all bound together by essence. This amalgam of bones is able to move at E-rank speeds to lash out with E-rank strength and its resiliency is comprised of each of the bones used in creating it in their specific places. Meaning the durability of the skull can differ from that of the jaws and likewise with the vertebrae. In order to keep this construct active it requires a constant E-rank Essence price each of Vixen's turns when destroyed it crumbles into bone powder.  

    Name: Deathless Construct: Bat
    Damage Focus: Essence
    Rank: E
    Classification: Support
    Range: Short-Mid (Moves as per her control)

    Description: This is the third of Vixen's Deathless Constructs and is formed through the combination of a series of vertebrae, along with ribs, wings, a skull and teeth. Once the required materials have been gathered, Vixen concentrates and infuses Animate Essence into them resulting in the composites fusing to form a "bat" formed out of multiple vertebrae fused with wings and a skull possessing fangs all bound together by essence. This amalgam of bones is able to move at E-rank speeds to lash out with E-rank strength and its resiliency is comprised of each of the bones used in creating it in their specific places. Meaning the durability of the skull can differ from that of the jaws and likewise with the vertebrae. In order to keep this construct active it requires a constant E-rank Essence price each of Vixen's turns when destroyed it crumbles into bone powder.

    Name: Deathless Construct: Wolf
    Damage Focus: Essence
    Rank: E
    Classification: Support
    Range: Short-Mid (Moves as per her control)

    Description: This is the fourth of Vixen's Deathless Constructs and is formed through the combination of a series of vertebrae, along with ribs, tibia/ulna/femur/radius, paws with claws, a skull and jaws. Once the required materials have been gathered, Vixen concentrates and infuses Animate Essence into them resulting in the composites fusing to form a "Wolf" formed out of the various materials all bound together by essence. This amalgam of bones is able to move at E-rank speeds to lash out with E-rank strength and its resiliency is comprised of each of the bones used in creating it in their specific places. Meaning the durability of the skull can differ from that of the jaws and likewise with the vertebrae. In order to keep this construct active it requires a constant E-rank Essence price each of Vixen's turns when destroyed it crumbles into bone powder.

    Life-Force Autonomy
    Spoiler:

    Name: Life-Force Autonomy: Un-Death
    Damage Focus: Essence & Spirit
    Rank: E
    Classification: Support
    Range: Short-Long (Within sight of her Deathless Constructs)

    Description: Vixen has found a way to increase the intelligence of her Deathless Constructs by sacrificing her blood and sprinkling it onto their bodies the blood seeps into the bones changing them black and the Deathless Constructs come to life. Upon doing so their abilities remain the same however they now gain the ability to consume living flesh in order to trigger any of the effects of the Life-Force Autonomy: Un-Death line of techniques. The amount of blood spilled onto the constructs vary on the rank of the construct with higher ones taking more blood than lower ones. Upon being destroyed however it turns into bone powder albeit stained red as if blood was soaked into it. Once this process has been done the creations must eat unless they revert to their unintelligent forms.

    Life-Force Restoration
    Spoiler:

    Name: Life-Force Restoration: Un-Death Evolution
    Damage Focus: Essence
    Rank: C
    Classification: Support
    Range: Self (specific Deathless Construct)

    Description: When eating living flesh as well as the dead flesh of what the Deathless Construct or other Deathless Constructs kill it triggered a forced evolution of sorts which gradually increases the Construct's Strength and Speed similar to Proficiency, allowing them to gradually become stronger as long as they are not destroyed and continue to kill and eat living things. Upon eating Vixen determines whether the Construct's Strength increases or it's Speed increases either or as body count is equated to increases.
    Requirements to go up a rank (goes by Total times fed)
    E = 1 Meal
    D = 2 Meals
    C = 4 Meals
    B = 8 Meals
    A = 16 Meals
    S = 32 Meals
    X = 64 Meals

    Name: Life-Force Restoration: Injury Regeneration
    Damage Focus: Essence
    Rank: C
    Classification: Support
    Range: Self (specific Deathless Construct)

    Description: Basing itself on the consumption of living flesh the constructs are able to eat in order to heal themselves similar to a living creature, this is only boosted when used in conjunction with the techniques of Bone Flavoring whereas under normal circumstances they can rapidly heal C-rank injuries on a specific bone comprising their body. When used on targets that have come under the effects of Bone Flavoring however they gain the benefits of the flavored flesh, unlike Vixen her constructs are completely carnivorous and rather dislike eating anything other than meat nor will it give the intended effect.

    Discord of the Living
    Spoiler:

    Name: Disharmony of the Non-Living: Amplifying Drain
    Damage Focus: Status
    Rank: C
    Classification: Offensive
    Range: Mid-Long (Hearing the melody)

    Description: Vixen plays a melody by blowing into her hunting horn those that hear it suffering as their techniques involving Status that drain Essence from their body now costing double the price as long as they involve the use of a weapon and the technique is C-rank and below. This technique has one price however it lasts as long as she continue playing the melody and upon being interrupted the price returns to normal but can be triggered again just for a new price. The melodies move at C-rank speeds and upon being heard the victims fall under the effects.  

    Discord of the Living
    Spoiler:

    Name: Discord of the Living: Rock
    Damage Focus: Status
    Rank: E
    Classification: Offensive
    Range: Short-Mid

    Description: Vixen begins to play a melody causing unique effects depending on those in the vicinity of her songs. Animate Essence creations can "hear" the music resulting in them speeding up up as long as they are equal and below E-rank. The Animate creations on the other hand are accelerated at different speed depending on on their numbers. If there is just one then it is accelerated by 1-rank, if there are five then they are accelerated by 2-ranks, if there are 10 then they are accelerated by 3 ranks, if their are 20 then they are accelerated by 4 ranks, if there are 40 then they are accelerated by 5 ranks, if their are 80 then they are accelerated by 6 ranks and if their are above 160 then they are accelerated by 7 ranks. This technique has one price however it lasts as long as she continue playing the melody and upon being interrupted the price returns to normal but can be triggered again just for a new price.

    Name: Discord of the Living: Pop
    Damage Focus: Status
    Rank: D
    Classification: Offensive
    Range: Short-Mid

    Description: Vixen begins to play a melody causing unique effects depending on those in the vicinity of her songs. Animate Essence creations can "hear" the music resulting in their damage output increasing as long as they are equal and below C-rank. The damage output of a Animate Essence creations are increased at different level depending on on their numbers. If there is just one then it is weakened by 1-rank, if there are five then they are weakened by 2-ranks, if there are 10 then they are weakened by 3 ranks, if their are 20 then they are weakened by 4 ranks, if there are 40 then they are weakened by 5 ranks, if their are 80 then they are weakened by 6 ranks and if their are above 160 then they do absolutely no damage. This technique has one price however it lasts as long as she continue playing the melody and upon being interrupted the price returns to normal but can be triggered again just for a new price.

    Name: Discord of the Living: Punk
    Damage Focus: Status
    Rank: C
    Classification: Offensive
    Range: Short-Mid

    Description: Vixen begins to play a melody causing unique effects depending on those in the vicinity of her songs. Animate Essence creations can "hear" the music resulting in their damage output increasing as long as they are equal and below C-rank. The damage output of a Animate Essence creations are increased at different level depending on on their numbers. If there is just one then it is strengthened by 1-rank, if there are five then they are strengthen by 2-ranks, if there are 10 then they are strengthened by 3 ranks, if their are 20 then they are strengthened by 4 ranks, if there are 40 then they are strengthened by 5 ranks, if their are 80 then they are strengthened by 6 ranks and if their are above 160 then they are increased 7-ranks. This technique has one price however it lasts as long as she continue playing the melody and upon being interrupted the price returns to normal but can be triggered again just for a new price.

    Name: Discord of the Living: Jazz
    Damage Focus: Status
    Rank: B
    Classification: Offensive
    Range: Short-Mid

    Description: Vixen begins to play a melody causing unique effects depending on those in the vicinity of her songs. Animate Essence creations can "hear" the music resulting in them slowing down as long as they are equal and below B-rank. The Animate creations on the other hand are slowed at different speed depending on on their numbers. If there is just one then it is slowed by 1-rank, if there are five then they are slowed by 2-ranks, if there are 10 then they are slowed by 3 ranks, if their are 20 then they are slowed by 4 ranks, if there are 40 then they are slowed by 5 ranks, if their are 80 then they are slowed by 6 ranks and if their are above 160 then they are slowed to complete immobility. This technique has one price however it lasts as long as she continue playing the melody and upon being interrupted the price returns to normal but can be triggered again just for a new price.
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    Re: Vixen's Ability & Technique List.

    Post by Fate on Fri Nov 22, 2013 7:09 pm

    Approved
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    Vixen

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    Re: Vixen's Ability & Technique List.

    Post by Vixen on Sun Nov 24, 2013 1:13 am

    Bone Flavoring
    Spoiler:

    Name: Bone Flavoring: Essence Replenish
    Damage Focus: Essence
    Rank: E
    Classification: Offensive
    Range: Mid

    Description: Vixen releases a crescent of essence moving at E-rank speeds which passes through a target while causing their bones to gradually store Essence inside their bodies and upon consumption depending on how long they have been flavoring they will replenish a certain amount of Essence upon being eaten or the bones being ground up and sprinkled in/on food. Every 10 posts (total) the bones "store" an E-rank amount of essence after 40 posts(total) it spreads from the bones to the organs of the victims and after 80 posts (total) it spreads to the muscles and flesh of the victims. The gradual flavoring process doesn't fade away and remains until the target is eventually killed, once the flavoring has taken effect even the victim can eat their own body parts to replenish Essence in their body. Due to this Vixen likes to flavor anyone and every thing she runs into knowing one day they will die and she will be able to feast on their corpses often things have turned into self-cannibalism when they notice they can survive by eating themselves..

    Name: Bone Flavoring: Blood Replenish
    Damage Focus: Essence
    Rank: E
    Classification: Offensive
    Range: Mid

    Description: Vixen releases a crescent of essence moving at E-rank speeds which passes through a target while causing their bones to gradually store Blood inside their bodies and upon consumption depending on how long they have been flavoring they will replenish a certain amount of blood reserves upon being eaten or the bones being ground up and sprinkled in/on food. Every 15 posts (total) the bones "store" an E-rank amount of blood after 45 posts(total) it spreads from the bones to the organs of the victims and after 90 posts (total) it spreads to the muscles and flesh of the victims. The gradual flavoring process doesn't fade away and remains until the target is eventually killed, once the flavoring has taken effect even the victim can eat their own body parts to replenish the blood reserves in their body. Due to this Vixen likes to flavor anyone and every thing she runs into knowing one day they will die and she will be able to feast on their corpses likewise often things have turned into self-cannibalism when they notice they can survive by eating themselves.

    Name: Bone Flavoring: Conduit Replenish
    Damage Focus: Essence
    Rank: E
    Classification: Offensive
    Range: Mid

    Description: Vixen releases a crescent of essence moving at E-rank speeds which passes through a target while causing their bones to gradually store their specific Conduit inside their bodies and upon consumption depending on how long they have been flavoring they will restore a certain amount of Conduit reserves upon being eaten or the bones being ground up and sprinkled in/on food. Every 10 posts (total) the bones "store" an E-rank amount of conduit after 40 posts(total) it spreads from the bones to the organs of the victims and after 80 posts (total) it spreads to the muscles and flesh of the victims. The gradual flavoring process doesn't fade away and remains until the target is eventually killed, once the flavoring has taken effect even the victim can eat their own body parts to replenish Conduit reserves in their body. Due to this Vixen likes to flavor anyone and every thing she runs into knowing one day they will die and she will be able to feast on their corpses often things have turned into self-cannibalism when they notice they can survive by eating themselves.

    Tiers
    Spoiler:

    Name: Scavenger's Stride
    Damage Focus: Style
    Rank: E
    Classification: Support
    Range: Self

    Description: Vixen has a unique method of running, rather she seems to fast walk never seeming to ever be in a hurry or rush albeit being able to move quite fast, the reasoning for his is her need to be quiet and calm no matter the situation. To this end her running is rather silent and other than seeing her fast movement one can't tell whether she's walking or running as they look the same despite one being faster than the other. In order to detect her presence while running one needs to be able to sense her which requires some measure of skill namely a sensory technique D-rank or above or a blessing which encompasses something to do with sensing her.

    Name: Graverobber's Fortitude
    Damage Focus: Style
    Rank: E
    Classification: Support
    Range: Self

    Description: Vixen has noticed Essence techniques have less of an effect on her as others, common among Prime Nova like herself, she isn't really bothered by it rather it's just a benefit that she herself has noticed. When she concentrates she is able to remove this natural protection allowing Essence to affect her normally however when she's not concentrating E-rank Essence related techniques deal half of their effect to her.

    Name: Mentalist or Elemental
    Damage Focus: Style
    Rank: E
    Classification: Support
    Range: Self

    Description: Sometimes Vixen wonders which she prefers, a resistance to Essence or a resistance to Conduits, either one is beneficial but she supposes if she had to choose she would go with a resistance to Essence, as Conduits despite being more common, was overall less frightening to her. Perhaps it is due to the fact that E-rank Conduit techniques have a halved effect on her body but then again it could just be because she actually has to concentrate in order to take the normal damage from them.
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    Re: Vixen's Ability & Technique List.

    Post by Fate on Tue Dec 03, 2013 3:45 am

    Approved.
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    Vixen

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    Re: Vixen's Ability & Technique List.

    Post by Vixen on Tue Dec 03, 2013 11:35 am

    Deathless Constructs
    Spoiler:

    Name: Deathless Construct: Scorpion
    Damage Focus: Essence
    Rank: E
    Classification: Support
    Range: Short-Mid (Moves as per her control)

    Description: This is the fifth of Vixen's Deathless Constructs and is formed through the combination of a series of vertebrae, along with a claw/fang, shoulder blades/hips, ribs and feet/hands. Once the required materials have been gathered, Vixen concentrates and infuses Animate Essence into them resulting in the composites fusing to form a "scorpion" formed out of multiple shoulder blades with six legs made out of ribs along with pincers made out two hands and a tail made of vertebrae with a claw/fang at the end all bound together by essence. This amalgam of bones is able to move at E-rank speeds to lash out with E-rank strength and can fire off fingers/toes up to the amount on it's pincers which deal damage and move at speeds equal to it's speed and strength, once fired they do not grow back and its resiliency is comprised of each of the bones used in creating it in their specific places. Meaning the durability of the ribs can differ from that of the pincers and likewise with the vertebrae. In order to keep this construct active it requires a constant E-rank Essence price each of Vixen's turns when destroyed it crumbles into bone powder.

    Name: Deathless Construct: Frog
    Damage Focus: Essence
    Rank: E
    Classification: Support
    Range: Short-Mid (Moves as per her control)

    Description: This is the sixth of Vixen's Deathless Constructs and is formed through the combination of a series of ribs, a shoulder blade/hip along with a ulna/tibia/femur/radius, feet, a jaw with a vertebrae and a fang/nail. Once the required materials have been gathered, Vixen concentrates and infuses Animate Essence into them resulting in the composites fusing to form a "frog" formed out of a single hip with multiple ribs extending from it and two legs with feet at the end along with a jaw inside of the ribs with a coiled up tongue comprised of vertebrae with a fang at the end all bound together by essence. This amalgam of bones is able to move at E-rank speeds to lash out with E-rank strength and it can launch it's tongue outward up to double it's body length at speeds equal to its own piercing through and dealing damage equal to its strength, and its resiliency is comprised of each of the bones used in creating it in their specific places. Meaning the durability of the jaw can differ from that of the tongue and likewise with the legs. In order to keep this construct active it requires a constant E-rank Essence price each of Vixen's turns when destroyed it crumbles into bone powder.  

    Name: Deathless Construct: Mole
    Damage Focus: Essence
    Rank: E
    Classification: Support
    Range: Short-Mid (Moves as per her control)

    Description: This is the seventh of Vixen's Deathless Constructs and is formed through the combination of a series of shoulder blades/hips, along with ribs, ulna/tibia/radius/femur, a hands with claws and feet. Once the required materials have been gathered, Vixen concentrates and infuses Animate Essence into them resulting in the composites fusing to form a "mole" formed out of two shoulder blades and multiple ribs extending from it, two arms each with hands and claws and at the base of the body of the creature feet, all bound together by essence. This amalgam of bones is able to move at E-rank speeds to lash out with E-rank strength and its resiliency is comprised of each of the bones used in creating it in their specific places. Meaning the durability of the skull can differ from that of the jaws and likewise with the vertebrae. In order to keep this construct active it requires a constant E-rank Essence price each of Vixen's turns when destroyed it crumbles into bone powder.

    Name: Deathless Construct: Beetle
    Damage Focus: Essence
    Rank: E
    Classification: Support
    [d]Range:[/b] Short-Mid (Moves as per her control)

    Description: This is the eighth of Vixen's Deathless Constructs and is formed through the combination of a series of shoulder blades/hips, ribs, fangs/nails and wings. Once the required materials have been gathered, Vixen concentrates and infuses Animate Essence into them resulting in the composites fusing to form a "Stag Beetle" formed out of the various materials with shoulder blades forming the body with ribs as six legs wings being attached to the top of the body while a large rib extends to the front with the top being layered with fangs all bound together by essence. This amalgam of bones is able to move at E-rank speeds to lash out with E-rank strength and its resiliency is comprised of each of the bones used in creating it in their specific places. Meaning the durability of the skull can differ from that of the jaws and likewise with the vertebrae. In order to keep this construct active it requires a constant E-rank Essence price each of Vixen's turns when destroyed it crumbles into bone powder.

    Skeletal Enhancement
    Spoiler:

    Name: Skeletal Enhancement: Initial Impact Harden
    Damage Focus: Essence
    Rank: E
    Classification: Support
    Range: Mid

    Description: The user releases a sphere of essence moving at E-rank speeds which upon colliding with the specific target hardens the bones in their body temporarily bolstering their bone resiliency from sustaining impact damage by 1-rank however this is not permanent and lasts a for 1 turn before reverting back to normal.

    Name: Skeletal Enhancement: Initial Slash Harden
    Damage Focus: Essence
    Rank: E
    Classification: Support
    Range: Mid

    Description: The user releases a sphere of essence moving at E-rank speeds which upon colliding with the specific target hardens the bones in their body temporarily bolstering their bone resiliency from sustaining slash damage by 1-rank however this is not permanent and lasts a for 1 turn before reverting back to normal.

    Name: Skeletal Enhancement: Initial Pierce Harden
    Damage Focus: Essence
    Rank: E
    Classification: Support
    Range: Mid

    Description: The user releases a sphere of essence moving at E-rank speeds which upon colliding with the specific target hardens the bones in their body temporarily bolstering their bone resiliency from sustaining pierce damage by 1-rank however this is not permanent and lasts a for 1 turn before reverting back to normal.

    Name: Skeletal Enhancement: Initial Bone Density
    Damage Focus: Essence
    Rank: E
    Classification: Support
    Range: Mid

    Description: The user releases a crescent of essence moving at E-rank speeds and upon impact with a target causes their bone density to increase weighing them down and lowering their speed by 1 while increasing the strength of their bones which raises their strength by 1, this effect is not permanent and only lasts for 1 turn.

    Name: Skeletal Enhancement: Initial Status Harden
    Damage Focus: Essence
    Rank: D
    Classification: Support
    Range: Mid

    Description: The user releases a sphere of essence moving at D-rank speeds which upon colliding with the specific target hardens the bones in their body temporarily bolstering their bone resiliency from sustaining status damage by 1-rank however this is not permanent and lasts a for 1 turn before reverting back to normal.

    Name: Skeletal Enhancement: Initial Elemental Harden
    Damage Focus: Essence
    Rank: D
    Classification: Support
    Range: Mid

    Description: The user releases a sphere of essence moving at D-rank speeds which upon colliding with the specific target hardens the bones in their body temporarily bolstering their bone resiliency from sustaining status damage by 1-rank however this is not permanent and lasts a for 1 turn before reverting back to normal.

    Name: Skeletal Enhancement: Advanced Bone Density
    Damage Focus: Essence
    Rank: C
    Classification: Support
    Range: Mid

    Description: The user releases a crescent of essence moving at C-rank speeds and upon impact with a target causes their bone density to increase weighing them down and lowering their speed by 2 while increasing the strength of their bones which raises their strength by 2, this effect is not permanent and only lasts for 1 turn.

    Name: Skeletal Enhancement: Initial Reap Harden
    Damage Focus: Essence
    Rank: C
    Classification: Support
    Range: Mid

    Description: The user releases a sphere of essence moving at C-rank speeds which upon colliding with the specific target hardens the bones in their body temporarily bolstering their bone resiliency from sustaining reap damage by 1-rank however this is not permanent and lasts a for 1 turn before reverting back to normal.

    Name: Skeletal Enhancement: Initial Smite Harden
    Damage Focus: Essence
    Rank: C
    Classification: Support
    Range: Mid

    Description: The user releases a sphere of essence moving at C-rank speeds which upon colliding with the specific target hardens the bones in their body temporarily bolstering their bone resiliency from sustaining smite damage by 1-rank however this is not permanent and lasts a for 1 turn before reverting back to normal.

    Name: Skeletal Enhancement: Advanced Impact Harden
    Damage Focus: Essence
    Rank: C
    Classification: Support
    Range: Mid

    Description: The user releases a sphere of essence moving at C-rank speeds which upon colliding with the specific target hardens the bones in their body temporarily bolstering their bone resiliency from sustaining impact damage by 1-rank however this is not permanent and lasts a for 8 turns before reverting back to normal.

    Name: Skeletal Enhancement: Advanced Slash Harden
    Damage Focus: Essence
    Rank: C
    Classification: Support
    Range: Mid

    Description: The user releases a sphere of essence moving at C-rank speeds which upon colliding with the specific target hardens the bones in their body temporarily bolstering their bone resiliency from sustaining slash damage by 1-rank however this is not permanent and lasts a for 8 turns before reverting back to normal.

    Name: Skeletal Enhancement: Advanced Pierce Harden
    Damage Focus: Essence
    Rank: C
    Classification: Support
    Range: Mid

    Description: The user releases a sphere of essence moving at C-rank speeds which upon colliding with the specific target hardens the bones in their body temporarily bolstering their bone resiliency from sustaining pierce damage by 1-rank however this is not permanent and lasts for 8 turns before reverting back to normal.

    Name: Skeletal Enhancement: Shatter
    Damage Focus: Essence
    Rank: B
    Classification: Offensive
    Range: Mid

    Description: Vixen claps her snaps her fingers causing a narrow but very fast beam of essence to be released extending about 20 feet outward moving at B-rank speeds towards a target and upon impact causes their skeleton to become brittle but not taking anything else away from them. The next attack which deals damage to them, seeing as there is no reduction to durability and the like, doesn't have it's damage modified in any way however will shatter the bones in the place hit. This technique lasts either until they are dealt damage (the amount doesn't matter) or until reversed with another Restore technique by someone within the Sect of the Shinigami.

    Name: Skeletal Enhancement: Advanced Status Harden
    Damage Focus: Essence
    Rank: B
    Classification: Support
    Range: Mid

    Description: The user releases a sphere of essence moving at B-rank speeds which upon colliding with the specific target hardens the bones in their body temporarily bolstering their bone resiliency from sustaining status damage by 1-rank however this is not permanent and lasts a for 32 turns before reverting back to normal.

    Name: Skeletal Enhancement: Advanced Elemental Harden
    Damage Focus: Essence
    Rank: B
    Classification: Support
    Range: Mid

    Description: The user releases a sphere of essence moving at B-rank speeds which upon colliding with the specific target hardens the bones in their body temporarily bolstering their bone resiliency from sustaining status damage by 1-rank however this is not permanent and lasts a for 32 turns before reverting back to normal.

    Name: Skeletal Enhancement: Advanced Reap Harden
    Damage Focus: Essence
    Rank: A
    Classification: Support
    Range: Mid

    Description: The user releases a sphere of essence moving at A-rank speeds which upon colliding with the specific target hardens the bones in their body temporarily bolstering their bone resiliency from sustaining reap damage by 1-rank however this is not permanent and lasts a for 64 turns before reverting back to normal.

    Name: Skeletal Enhancement: Advanced Smite Harden
    Damage Focus: Essence
    Rank: A
    Classification: Support
    Range: Mid

    Description: The user releases a sphere of essence moving at A-rank speeds which upon colliding with the specific target hardens the bones in their body temporarily bolstering their bone resiliency from sustaining smite damage by 1-rank however this is not permanent and lasts a for 64 turns before reverting back to normal.

    Name: Skeletal Enhancement: Reverse Mode
    Damage Focus: Reap
    Rank: A
    Classification: Support
    Range: Mid

    Description: Vixen concentrates as her body glows and she rapidly uses up blood in order to trigger this mode's activation. The result is her Skeletal Enhancement techniques now doing the reverse effect of their original version as long as this mode remains active and once active it can only be deactivated with a secondary blood price which is equal to the original. Likewise once this mode is active she is unable to use the original techniques due to reverse mode changing them. In the case of Hardening it becomes softening and lowers the durability of the bone, in the case of Bone Density it becomes lighter and their speed goes up while their strength goes down, finally in the case of Shattering it make the shatter effect last for an additional impact and can be stacked with multiple uses of that technique.

    Tiers
    Spoiler:

    Name: Cannibal's Skip
    Damage Focus: Style
    Rank: D
    Classification: Support
    Range: Self

    Description: Vixen when she actually wishes to run a bit fast will happily begin to skip around her body seeming to move to an imaginary beat only heard by her, because she skips around she has the propensity to skip oddly to change directions and the like and because of randomness of this skipping it is rather difficult to predict where she will end up next. When people run it is rather difficult to make sudden sharp turns just like that whereas with Vixen because she skips she can make sharp turns at high speed without any loss of velocity.

    Name: Hunting Dance
    Damage Focus: Style
    Rank: C
    Classification: Support
    Range: Self

    Description: When Vixen is in the mood for a killing her movement becomes smoother and more controlled as she begins to dance around; twirling, twisting and moving her body at the pace of an imaginary song. This was developed for use with her hunting horn as she dances in rhythm with the music she plays concealing the sound her feet make against the ground unless one has a sensory technique to detect sound that is C-rank or above. This is only boosted when she is actually playing one of her songs as it helps her concentrate allowing her to stop playing while retaining the music in her head to do another action and then pick off just where she left off in the song. To that end it allows her to extend the melody's effect as long as she doesn't stop dancing nor doesn't play a different song. If either of those happen then the price is reset just like any of her Disharmony of the Non Living and Discord of the Living techniques.

    Name: Necrotic Movement
    Damage Focus: Style
    Rank: B
    Classification: Support
    Range: Self

    Description: By mixing all of her running together Vixen has developed a unique dance which she preforms instead of running, it's unique in that it seems like she isn't moving and then suddenly movement and likewise it can incorporate her moving one part of her body while the other is kept completely still. This is by no means an easy feat to accomplish and involves intense muscle control and practice something which she has been doing ever since she was a little girl. The reasoning is simple, it gave her the ability to create a movement type where her non technique physical attacks are unable to be read by those without Reaction Tiers B-rank and above or a blessing which is able to enhance response time and perception. On moment she's still and the next she's reacting or her movements are to many to keep track off and suddenly she lashes out, this confusing and seemingly non-transition movement allows her to deceive opponents her real movements hidden in all of the random.  
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    Vixen

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    Re: Vixen's Ability & Technique List.

    Post by Vixen on Tue Dec 03, 2013 12:15 pm

    Approved
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    Vixen

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    Re: Vixen's Ability & Technique List.

    Post by Vixen on Thu Dec 05, 2013 7:49 am

    Name: Life-Force Autonomy: Un-Death Limit
    Damage Focus: Essence & Spirit
    Rank: D
    Classification: Passive
    Range: Self (Deathless Constructs)

    Description: Every creation which has gained intelligence has a time limit before they return to their non-intelligent forms, likewise creations which have flesh and organs on their body when reanimated have the ability to preserve the flesh on their body from rotting likewise by consuming flesh. The limit for preserving flesh is half the limit for reverting back to an unintelligent form, and it is dependent on the rank of the construct to determine how long they have before they revert back or their flesh rots away. They must consume living flesh or dead flesh that they or other Deathless Constructs have killed in order to reset their limit back to 1 otherwise they revert back and it requires double the original blood price in order to grant them their intelligence once more.
    E - 5 posts
    D - 10 posts
    C - 20 posts
    B - 30 posts
    A - 40 posts
    S - 50 posts
    X - 60 posts

    Name: Life-Force Autonomy: Un-Death Communication
    Damage Focus: Essence
    Rank: D
    Classification: Passive
    Range: Mid (Deathless Constructs)

    Description: Vixen has learned how to communicate with her intelligent Deathless Constructs through her thoughts as long as they are within ten feet of her while being able to communicate with her voice at double that range. Her music on the other hand follows a different range due to it involving her hunting horn. Due to this at certain distances she is able to direct them without a sound only using her thoughts to relay instructions to them, likewise it is useful when her voice can not get to them but they are still within range of her thoughts being sent out.
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    Re: Vixen's Ability & Technique List.

    Post by Fate on Thu Dec 05, 2013 8:39 am

    Approved

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    Re: Vixen's Ability & Technique List.

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