Major Essence
Hybrid Essence
Minor Essence
Constitution of the Shinigami
Reanimation
Necromancy
Major Style
Minor Style
- Spoiler:
Name: Constitution of the Shinigami
Type: Restore
Classification: Support
Description: Early on it was discovered that one can use essence to heal the bones of others, set them in place and even enhance them so that they could not be harmed by the same amount of force ever again. Though this one is able to repair the damage to the skeletal systems of others and manipulate the density of their bones whether to enhance them to trigger the growth of the cells which comprise them.
Name: Reanimation
Type: Animate
Classification: Support
Description: By infusing Essence into the remains of dead organisms more specifically their bones one is able to create machinations of destruction and constructs bone to do their bidding. These creations can be forcibly grown with increased amounts of essence being infused into them as long as the initial bone is present to animate. To maintain them is a constant drain on ones essence however the sheer versatility of the technique makes up for it.
Hybrid Essence
- Spoiler:
Name: Necromancy
Type: Restore + Animate
Classification: Support
Description: Through the use of Restore Essence in conjunction with Animate Essence to reanimate dead corpses and manipulate them in battle and is a further improvement over Reanimation. Rather the two can used hand in hand as Necromancy can be used to repair the damage to corpses, enhance their skeletal structure and improve their overall capabilities in battle. Similar to Reanimation Necromancy has a drain on the user's Essence limit however depending on the specific type of Necromancy they can be dependent or even complete autonomous constructs.
Minor Essence
Constitution of the Shinigami
- Spoiler:
Name: Constitution of the Shinigami: Skeletal Enhancement
Type: Restore
Classification: Support
Description: This involves the use of Restoration Essence to modify the density of bones in targets other than the user making their bones harder and more durable, softer and more malleable and lighter and light weight albeit being brittle and more easily broken. The process of which is visible to those which can see essence as white waves which deal no damage but alter the composition of bones using Restore Essence. Once changes have been wrought they have a limited duration with advanced techniques having longer duration or can even become permanent unless reversed by a Status inflicting weapon, Destroy, or Restore Essence focusing on bone development.
Name: Constitution of the Shinigami: Bone Flavoring
Type: Restore
Classification: Offensive
Description: A unique use of Restore Essence which involves the infusion of essence into others with the end result of eating them. Due to living bodies being filled with nutrients and in the case of Humans, Nova and Zireh being filled with Essence, Conduit and Blood the user has learned to "flavor" a targets skeleton while in battle having no ill effects in the proceed these flavors gradually spreading throughout the body though cell diffusion over time. Once it has spread targets are ready to be eaten and by the consumption of the bones that this flavor has spread into the user is able to replenish their blood, conduit and essence limits by drawing on the natural essence/conduit limits stored within a living body. Bones can likewise be ground up and sprinkled into food to likewise grant these effects with varying techniques determining the amount gained while doing so. Flavoring itself is limited only to living targets dead targets gain nothing unless they were already flavored before being killed.
Reanimation
- Spoiler:
Name: Reanimation: Armor of the Deceased
Type: Animate
Classification: Defensive
Description: This revolves around the construction of armor and defensive structures reminiscent of skeletons and skeletal structures to shield and protect the user from coming to harm. These vary from being able to be created in a distance and being created within close proximity and stem from outside bone sources which are commonly placed on the user's body. The main requirement however is that they can not be living bone, only the bones of dead creatures can be used as sources to create this armor however quantity is insignificant as essence can be used to fuel the growth of these bones to the need required and likewise shrink and manipulate them into the desired shapes making it a flexible form of defense. Once created these defensive structure are static and can not be altered in terms of shapes and other things and when they are needed to be reformed they crumble into bone powder before requiring a new price to be reformed.
Name: Reanimation: Deathless Constructs
Type: Animate
Classification: Offensive
Description: This allows the use to create constructs comprised of dead bones and shape them to their will, these constructs can be used to inflict damage onto victims by using their natural strength to deal physical or being infused with more essence to deal status damage, depending on what is created one can even create objects and weapons out of these bones however one can only ever make static objects which require no additional price to maintain but likewise can not change or be altered, or mobile objects which can be shifted and manipulated at will which require a constant drain to the user's essence to maintain over periods of time. When altering static constructs they crumble into bone powder before being reformed again for a new price where as when manipulating mobile objects they do not require a new price as long as it falls within the boundaries of the technique resulting in their form.
Necromancy
- Spoiler:
Name: Necromancy: Life-Force Autonomy
Type: Restore + Animate
Classification: Support
Description: Rather than siphon essence the user pays a blood tribute equal to the technique comprising the reanimated being in-order to grant it some degree of regained intelligence allowing it to exist independently of the user albeit still being under their control. The intelligence given is governed completely in instinct and drawing on the principles of restoration the constructs are able to feed on living things in order to sustain their bodies to prevent them merely rotting away.
Name: Necromancy: Life-Force Restoration
Type: Restore + Animate
Classification: Defensive
Description: Drawing on the restoration aspect of Necromancy the user has begun to delve into ways of adding on to the lethality of their undead. As a result of feeding on living things various effects can be triggered which benefit the corpses allowing them to repair themselves upon feeding on targets, enhance themselves in different ways to make them more capable and more deadly creations.
Major Style
- Spoiler:
Style Name: Symphony of the Damned
Damage Focus: Style
Classification: Support
Weapon Focus: Horn
Range: Mid
Description: Symphony of the Damned incorporates music and focuses on creating discord in those which hear it's tune while using the discord wrought to as a means to strengthen the machinations of it's weaver. Music works as an outlet to strengthen and weaken others and channel the user's Restore Essence into healing themselves and others around them as long as they are in sync with their tunes.
Minor Style
- Spoiler:
Minor Style Name: Tempo of the Dead
Damage Focus: Reap
Classification: Defensive
Weapon Focus: Hunting Horn
Range: Mid-Long
Description: Tempo of the Dead is based on the principle of calling back the souls of the dead from the afterlife using one's blood as a payment to do so. While incapable of manifesting the physical body of others their souls are capable of being brought back and can be infused into new homes which are usually the result of Necromancy or Reanimation giving them a firm anchor in the living realm. Where as their body can be hurt by physical things, the souls brought back can only be harmed by things which use Spirit or Deity due to already being dead and likewise can not interact with the living world unless through a medium which is their body. The user is only able to communicate with them through music and call them back and those which are firmly against heeding this call will require living sacrifices to forcibly bind them to the user. Because of this price it is not meant to be used on random and requires preparation before being able to be used reliably in battle.
Minor Style Name: Disharmony of the Non-Living
Damage Focus: Status
Classification: Offensive
Weapon Focus: Hunting Horn
Range: Short-Long
Description: Disharmony of the Non-Living is specifically focused on targeting the damage output of weapons and weakening them while in battle. These melodies ring out through the battle and influence the Status physical damage of weaponry while leaving everything else untouched allowing the user to wrought havoc when faced against things of that nature. Likewise it is more useful when used against numbers as a majority of these melodies produces revolve around spread damage to deal with clusters of enemies and their overall effectiveness is reduced when dealing with smaller numbers of targets.
Minor Style Name: Discord of the Living
Damage Focus: Status
Classification: Support
Weapon Focus: Hunting Horn
Range: Short-Mid
Description: Disharmony of the Living is meant to stow discord in others and feed off of this discord to benefit the user in numerous ways resulting in healing and strengthening of their creations as a result of their Animate Essence. Likewise it is specifically made to be used to harm others with Animate and Restore dealing harmful status effects on their creations and being able to reverse the effects of their restore on others and themselves. While it is not able to affect the victims directly to cause them harm or benefit the user's body directly it mainly focuses on weakening their Animate & Restore Essence based abilities as well as being highly effective when used on greater number of targets while suffering when used against low numbers.
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