Post Apocalyptic Blend of Action and Survival.


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    Alignment Information

    Post by Fate on Mon Aug 19, 2013 11:33 am

    Alignment Information
    * Personal Affiliation (PA)
    - Good, Neutral, Evil (PAGNE)
    - The Unknown (PAU)

    * Lawful Alignment (LA)
    - Savant (LAS)
    - Order (LAO)
    - Forsaken Law (LAFL)

    * Natural Alignment (NA)
    - Heretic (NAH)
    - Nature (NAN)
    - Forsaken Nature (NAFN)

    * Chaotic Alignment (CA)
    - Acolyte (CAA)
    - Chaos (CAC)
    - Forsaken Chaos (CAFC)

    * Higher State (HS)
    - Elite (HSE)
    - Kinetic (HSK)
    - Vanir (HSV)
    - Xeres (HSX)
    - Zenith (HSZ)
    - Dues (HSD)


    Last edited by Vixen on Fri Nov 01, 2013 11:31 am; edited 3 times in total

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    Re: Alignment Information

    Post by Fate on Thu Oct 10, 2013 11:51 pm

    Personal Affiliation (PA)

    One of the main driving points of this world is one's own personal beliefs, their driving force and their moral compass. It sets the stage for one's actions, comrades, enemies, goals and lifestyle. It is for that reason why everyone has their own moral compass and depending on which of the three alignments one chooses to embrace everything about their lives change.

    There are three major Factions in the world however these factions are superficial born out of loyalty to those of the same blood rather than actual belief system and as such isn't as much as a faction than it is a way to unify those which share a similar heritage.

    These Three are:

    Human
    Humans are from the old world and are the oldest sentient race in existence and were formerly known as the Human World Government until the Nuclear War. Now Humans are waking up from the various stasis pods scattered around the world finding out that they are now in unfamiliar territory and no longer the dominant species on the planet.

    Humans are the race most in-tune with Essence based combat.

    Gender
    Two Main Genders Male & Female and both require their opposite to make children.

    Species
    There are two types of Humans, Base and Neo. Outwardly they look the same the only difference being their blood, as Base Human blood is a normal red while Mod Human blood is a luminescent red which glows when put under black light.

    Base Humans
    These are the humans of old who had undergone genetic engineering to have them operate at peak physical capacity and made them immune to the natural poisons and diseases of their time. Base humans are more physical orientated due to their bodies being able to be conditioned to exhibit very high levels of physical power.

    Essence Slots Available to Base Humans
    2

    Style Slots Available to Base Humans
    4

    Tiers Available to Base Humans
    Speed, Endurance, Strength

    Higher State Available to Base Humans
    Elite

    Neo Humans
    These are humans whose pods came under the influence of some of the radiation luckily the radiation didn't mutate them outwardly however genetically they are somewhat different than Base Humans and have larger essence and are more attune with energy with their physical abilities suffering as a result.

    Essence Slots Available to Neo Humans
    3

    Style Slots Available to Neo Humans
    2

    Tiers Available to Neo Humans
    Speed, Endurance, Barrier

    Higher State Available to Neo Humans
    Kinetic

    Zireh
    They are also from the old world and are the second oldest sentient race being the creations of Humans which eventually rose up in defiance sparking the Nuclear War. They powered down during the fall out and are now rebooting to resume life in this new world the remnants of whom are shockingly similar to humans in appearance save for their internal components. Due to being radically different from their predecessors the newest upgrade have taken to calling themselves Zireh taken from the Zireh Union.

    Zireh are the race most in-tune with Physical Based Combat.

    Gender
    Zireh actually have no gender but outwardly resemble one of the two Human's possess their bodies are likewise able to reproduce with it's opposite.

    Species
    There are two types of Zireh, Cypher and Yoroi. Outwardly they are completely different as Cypher resemble humans completely the only difference being the syntho-organic organs and the blue vicious liquid which serves as a substitute for blood. Whereas Yoroi have altered skin tones (silver, gold, blue etc) that normal humans would not possess despite being anatomically similar to their counterparts.

    Yoroi Zireh
    Yoroi are the first of the two final models of Zireh due to the technology which was necessary to produce more upgrades being unavailable at this current time. Yoroi are unmatched in brute physical combat however have little connection to essence due to being more attached to artificial life.

    Essence Slots Available to Yoroi Zireh
    1

    Style Slots Available to Yoroi Zireh
    4

    Tiers Available to Yoroi Zireh
    Speed, Defense, Strength

    Higher State Available to Yoroi Zireh
    Vanir

    Cypher Zireh
    Cypher are the second of the two final models of Zireh and are more based on infiltration of the Human race unlike the more brute force Yoroi. They are similarly resilient in physical combat however are quicker and more mobile a trade off for overwhelming strength, in comparison Cypher are better utilizing weapons than Yoroi are.

    Essence Slots Available to Cypher Zireh
    2

    Style Slots Available to Cypher Zireh
    2

    Tiers Available to Cypher Zireh
    Speed, Defense, Reaction

    Higher State Available to Cypher Zireh
    Xeres

    Nova
    Nova are the newest sentient race and are from this current world being created by Nature and as such share a deep connection with it. They are nomadic and aren't connected to technology rather using their Essence and domesticated creatures to survive in this harsh world. Nova have a elven appearance and have numerous skin tones which have been developed to help them blend in better with their environment.

    Nova are the race most in-tune with Elemental Based Combat.

    Gender
    Nova don't have a fixed gender and may exhibit traits of either male or female regardless they can produce offspring with either gender be it their opposite or the same.

    Species
    There are two types of Nova, Prime and Dakar. Unlike the other races their division is more of a "gender" thing as feminine Nova typically are Prime while masculine Nova are typically Dakar regardless it is somewhat superficial as in race cases the reverse occurs regardless their abilities do differ. Appearance wise there is no difference as they both bleed purple and other than combat it is very difficult to tell them apart.

    Prime Nova
    Prime are fragile in a physical sense however possess massive amounts of raw elemental power and have a resistance to sustaining damage from not only the elements but essence as well. Due to this they are considered glass cannons and typically have some aversion to close quarters combat.

    Essence Slots Available to Prime Nova
    3

    Style Slots Available to Prime Nova
    2

    Tiers Available to Prime Nova
    Speed, Barrier, Endurance

    Higher State Available to Prime Nova
    Zenith

    Dakar Nova
    Dakar are resilient unlike their Prime counterparts have adapted to it protect the others, by forsaking the some of their ability with Essence to be more adept at physical combat and taking damage. They make up for it by utilizing their elemental talent in sync with physical combat making them deadly combatants.

    Essence Slots Available to Dakar Nova
    1

    Style Slots Available to Dakar Nova
    3

    Tiers Available to Dakar Nova
    Speed, Barrier, Defense

    Higher State Available to Dakar Nova
    Dues

    Good, Neutral & Evil (PAGNE)

    Every sentient being created on the forum has a moral alignment however this morality is never fixed fluctuating from Good to Neutral to Evil and vice versa. However one's alignment has a massive influence on one's interactions with not only others but from creatures and even Yōso. Moral Choices affect one's life as a whole and Order, Chaos and even Nature watch these choices carefully while judging accordingly.

    Every action in the world has it's own moral inclination however each morality has one choice which shift one to it the most.

    Major Good Moral Alignment Shift:
    *Killing Chaotic & Forsaken Law Sentient beings

    Major Neutral Moral Alignment Shift:
    *Killing Natural & Forsaken Nature Sentient beings

    Major Evil Moral Alignment Shift:
    *Killing Lawful & Forsaken Chaos Sentient beings

    The Unknown (PAU)

    The Unknown is the collective term for those who are not aligned with Order, Nature or Chaos nor have forsaken them. Usually The Unknown are just waking up from pods (Humans), rebooting (Zireh) or have gone through life without seeking out a belief system instead choosing the rely on themselves and not a higher power to help them survive.


    Last edited by Vixen on Tue Nov 12, 2013 12:53 am; edited 6 times in total

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    Re: Alignment Information

    Post by Fate on Fri Oct 11, 2013 6:05 am

    Lawful Alignment (LA)

    Those of the Lawful Alignment have aligned themselves with Order and act in sync with its will. Zireh are typically predisposed to joining the Lawful Alignment while Humans are typically predisposed to opposing it. Those of the Lawful Alignment are able to enter the Lawful Realm. Those which have joined the Lawful Alignment can commune to the Lawful Realm and speak to Order in order to become a Savant of Order as their bodies are remade in Order's image.

    Savant (LAS)
    Savants of Order are those who have fully aligned to Order's cause and thus have been rewarded for their efforts as their bodies become drastically strengthened and they obtain glowing blue lines trailing down their eyes as well as glowing blue bands around all of their joints which fade when they are calm, asleep or dead. These bands signify their connection to Order and help set them apart while unifying them despite possible difference in race.

    Essence Slots Available to Savants
    Same with Base Race

    Style Slots Available to Savants
    Same with Base Race

    Max Tiers Available to Savants:
    Strength - X
    Speed - S
    Reaction - A


    Order (LAO)

    Order is the oldest of the three deities and watches over the Zireh in particular having seen them as being fit of it's guidance and attention. As a result despite not having an actual appearance it has fashioned itself after them to appear more pleasing to their eyes and similar to the Zireh Order lacks an actual gender typically being depicted completely concealed in armor. Order's personality is cold, and analytic it's voice in a monotone which never changes in pitch no matter the situation. Order despises Chaos however tolerates Nature and this carries over to those beings aligned with them. Order has its own unique element Law which materializes as golden energy.

    Forsaken Law (LAFL)

    To forsake law is a process in which a Lawful Alignment decides to cross over to Chaos thus losing access to the Lawful Realm and gaining access to the Chaotic one. In addition an alternate means of forsaking law is leaving to cross over to Nature thus losing access to either realm. This is undergone by killing an Embodiment of Law which are incredibly powerful creatures only found in the Lawful Realm thus proving themselves disloyal and cast out of the Realm. Certain Yōso can only be obtained by becoming a Forsaken Law, and once this is completed you may seek them out to obtain their power.


    Last edited by Vixen on Fri Nov 01, 2013 11:26 am; edited 4 times in total

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    Re: Alignment Information

    Post by Fate on Fri Oct 11, 2013 6:33 am

    Natural Alignment (NA)

    Those of the Natural Alignment have aligned themselves with Nature and act in sync with her will. Nova are typically predisposed to joining the Natural Alignment while Humans & Zireh are typically predisposed to opposing it. Those which have joined the Natural Alignment can commune to the Tower of Ancients and speak to Nature in order to become a Heretic of Nature as their bodies are remade in Nature's image.

    Heretic (NAH)
    Heretics of Nature are those who have fully aligned to Nature's cause and thus have been rewarded for their efforts as their bodies become lithe and their blood changes into a luminescent green which likewise extends to their organs and tongue which are pigmented in conjunction with the color of their blood. Their blood signify their connection to Nature and help set them apart while unifying them despite possible difference in race.

    Essence Slots Available to Heretics
    Same with Base Race

    Style Slots Available to Heretics
    Same with Base Race

    Max Tiers Available to Heretics:
    Speed - X
    Reaction - S
    Strength - A


    Nature (NAN)

    Nature is the youngest of the three deities and watches over the Nova in particular having seen them as being worthy of her love and compassion. As a result despite not having an actual appearance she has fashioned herself after them to appear more pleasing to their eyes, Nature is distinctly female and is completely unclothed as it is the most pure state of being. Nature's personality is kind and motherly and she shows genuine compassion for all of her creations despite their differences while her voice is soft and gentle. Nature despises both Order and Chaos however unlike the other two she does not extend that hatred to those aligned with them. Nature has her own unique element which is named after her which materializes as plant life.

    Forsaken Nature (NAFN)

    To forsake Nature is a process in which a Natural Alignment decides to cross over to either Chaos or Law gaining access to either the Chaotic or Lawful Realm. This is undergone by killing an Embodiment of Nature which are incredibly powerful creatures only found at the top of the Tower of Ancients rejecting Nature's love and are thus expelled from the Tower. Certain Yōso can only be obtained by becoming a Forsaken Nature, and once this is completed you may seek them out to obtain their power.


    Last edited by Vixen on Fri Nov 01, 2013 11:26 am; edited 5 times in total

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    Re: Alignment Information

    Post by Fate on Fri Oct 11, 2013 6:47 am

    Chaotic Alignment (CA)

    Those of the Chaotic Alignment have aligned themselves with Chaos and act in sync with his will. Humans are typically predisposed to joining the Chaotic Alignment while Zireh are typically predisposed to opposing it. Those of the Chaotic Alignment are able to enter the Chaotic Realm. Those which have joined the Chaotic Alignment can commune to the Chaotic Realm and speak to Chaos in order to become an Acolyte of Chaos as their bodies are remade in Chaos' image.

    Acolyte (CAA)
    Acolytes of Chaos are those who have fully aligned to Chaos' cause and thus have been rewarded for their efforts as their bodies become drastically enhanced and they obtain glowing red cracks all over their skin which fade when they are calm, asleep or dead. These cracks signify their connection to Chaos and help set them apart while unifying them despite possible difference in race.

    Essence Slots Available to Acolytes
    Same with Base Race

    Style Slots Available to Acolytes
    Same with Base Race

    Max Tiers Available to Acolytes:
    Reaction - X
    Strength - S
    Speed - A


    Chaos (CAC)

    Chaos is the second oldest of the three deities and watches over the Humans in particular having seen them as being gifted with his destructive tendencies and pride. As a result despite not having an actual appearance he has fashioned himself after them to appear more pleasing to their eyes, Chaos is distinctly masculine and is clad clothes made of bones and skinned hide. Chaos' personality varies from being malevolent to sarcastic however he is known to have a very dark sense of humor which matches well with his gruff voice. Chaos despises Order however tolerates Nature and this carries over to those beings aligned with them. Chaos has his own unique element named after him, Chaos which manifests as silver colored flesh.

    Forsaken Chaos (CAFC)

    To forsake Chaos is a process in which a Chaotic Alignment decides to cross over to Law thus losing access to the Chaotic Realm and gaining access to the Lawful one. In addition an alternate means of forsaking law is leaving to cross over to Nature thus losing access to either realm. This is undergone by killing an Embodiment of Chaos, which are incredibly powerful creatures only found in the Chaotic Realm thus proving themselves unworthy and cast out of the Realm. Certain Yōso can only be obtained by becoming a Forsaken Chaos, and once this is completed you may seek them out to obtain their power.


    Last edited by Fate on Wed Nov 20, 2013 8:17 pm; edited 1 time in total

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    Re: Alignment Information

    Post by Fate on Fri Nov 01, 2013 1:32 pm

    Higher State (HS)

    Each Race has the ability to evolve into a higher state after reaching the pinnacle of their growth within their initial species, this evolution into a higher state is called Awakening as they have finally realized their true potential. Each Species has their own Higher State which is specific to them while joint Higher States are only able to be obtained through aligning with either Order, Nature or Chaos. Because of this there are Nine Higher States total while only Six of them are specific to individual species.

    Those Six are Listed Below:

    Elite Human (HSE)
    Elites are identified by their impressively built figures and their pupils which can extend to cover much of their scelera. Otherwise they resemble Base Humans and, other than being physically larger and their muscle definition and physical definitions being more geared towards War rather than "perfection" as Base humans had eventually engineered over time, can be mistaken for one of them. Base humans are physically imposing and have adapted to combating Zireh through the use of Essence in sync with physical abilities, to that end they are not attuned to Conduit combat.

    Essence Slots Available to Elites
    3

    Style Slots Available to Elites
    4

    Max Tiers Available to Elites
    Endurance - X
    Strength - S
    Speed - A

    Kinetic Human (HSK)
    Kinetics are identified by a more physically "appealing" look rather than looking physically imposing they look more pleasing to the eye and their blood now pulsates constantly within their veins giving their skin when pale or flushed a glowing effect. This glowing effect is amplified during times of stress or excitement resulting in their bodies shining with a luminescent red, however those with control over how they express their emotions have been known to repress this effect. Kinetics have adapted to the mutations in their body since becoming Neo Humans and have embraced their ability to harness Essence wholeheartedly while their Style and Conduit related combat abilities have taken a back seat to it.

    Essence Slots Available to Kinetics
    4

    Style Slots Available to Kinetics
    2

    Max Tiers Available to Kinetics
    Speed - S
    Endurance - A
    Barrier - A

    Vanir Zireh (HSV)
    Vanir are easily identified due to their more mechanical appearance, their bodies while being made out syntho-organic materials their skin and blood now have a more metallic sheen to them and within their pupils are cross-hairs which help a Vanir focus on targets. Vanir are the only surviving upgrade to the Yoroi model of Zireh and were made to further enhance their already formidable ability at physical combat to it's highest peak while forsaking other methods of combat resulting in a low proficiency in Essence and Conduit based combat.

    Essence Slots Available to Vanir
    1

    Style Slots Available to Vanir
    5

    Max Tiers Available to Vanir
    Defense - X
    Strength - S
    Speed - A

    Xeres Zireh (HSX)
    Xeres are identified by their close resemblance to Humans as Xeres were supposed to be the upgraded model of Cypher to allow them to perfectly intermingle and eventually destabilize human settlements. To this end even the fluid which runs through their body has been altered in color to red and their syntho-organic organs have been altered to resemble human organs even closer than before. The extent of this mimicry however shifts when in combat as Xeres have a higher affinity to Conduit based combat than they do with Essence which is the main means of telling the difference between them and what they were trying to mimic.

    Essence Slots Available to Xeres
    2

    Style Slots Available to Xeres
    3

    Max Tiers Available to Xeres
    Defense - S
    Reaction - S
    Speed - A

    Zenith Nova (HSZ)
    Zenith can be identified due to their more youthful looking appearance, they are usually small and child like despite their actual age and often one can mistaken one for a Nova child of either gender. This appearance belies their actual power as Zenith are elemental and essence tanks and can shrug off some of the heaviest impacts from either type, behind their child like appearance are overwhelming levels of power however this comes with a steep price as they are the most fragile in a physical sense among the Higher States.

    Essence Slots Available to Zenith
    3

    Style Slots Available to Zenith
    3

    Max Tiers Available to Zenith
    Barrier - X
    Endurance - A
    Speed - S

    Dues Nova (HSD)
    Dues are identified by their aged appearance resembling in their old age if Nova did age outwardly, this appearance gives them an advantage as it is completely superficial and while appearing to be frail and aged they are more than capable combatants. Dues have accepted their lack of physical might and have compensated with a refinement of their physical state their blood being richer in quality to improve their overall health in comparison to the other Higher States.

    Essence Slots Available to Dues
    2

    Style Slots Available to Dues
    4

    Max Tiers Available to Dues
    Barrier - S
    Speed - S
    Defense - A

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    Re: Alignment Information

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