Concerning Weapons & Armor
Weapons on this site can be made out of four materials either Bone, Wood, Metal or Rock, however just because there is a resource list don't think that you need them to improve them and what not, weapon improvement is based on a process known as "Blood-Shed Evolution" as well as proficiency which is covered in the Mechanic's Information. However long story short it involves killing creatures, familiars even other Humans, Zireh & Nova to fuel the growth of your weapons. As long as a specific armor is use to kill it gradually modifies itself depending on how many of a specific target is killed variation shaping it differently however once it has reached it's first evolution it is locked and only specific creatures will allow it to improve more.
Likewise the same is done with armor, the only difference being that Armor as a whole is made out of a special metal alloy only known as "Chassis" and likewise functions through "Blood-Shed Evolution" similar to Weapons, Armor has a proficiency System and is separated into Light, Medium and Heavy. As long as a specific armor is worn it gradually modifies itself depending on how many of a specific target is killed variation shaping it differently however once it has reached it's first evolution it is locked and only specific creatures will allow it to improve more.
Base Weapon
Base Armor
Weapons on this site can be made out of four materials either Bone, Wood, Metal or Rock, however just because there is a resource list don't think that you need them to improve them and what not, weapon improvement is based on a process known as "Blood-Shed Evolution" as well as proficiency which is covered in the Mechanic's Information. However long story short it involves killing creatures, familiars even other Humans, Zireh & Nova to fuel the growth of your weapons. As long as a specific armor is use to kill it gradually modifies itself depending on how many of a specific target is killed variation shaping it differently however once it has reached it's first evolution it is locked and only specific creatures will allow it to improve more.
Likewise the same is done with armor, the only difference being that Armor as a whole is made out of a special metal alloy only known as "Chassis" and likewise functions through "Blood-Shed Evolution" similar to Weapons, Armor has a proficiency System and is separated into Light, Medium and Heavy. As long as a specific armor is worn it gradually modifies itself depending on how many of a specific target is killed variation shaping it differently however once it has reached it's first evolution it is locked and only specific creatures will allow it to improve more.
Base Weapon
- Spoiler:
Name: (Obvious)
Grade: (E-Class)
Base Weapon Type: (One of the types)
Base Material: (Wood, Metal, Bone or Rock)
Damage Type: (Should follow the base weapon type)
Carry Weight: (Bone = +0, Wood = +1, Metal = +2, Rock = +3)
*Note
Basic Small Weapons Start with a Carry Weight of 1
Basic Medium Weapons Start with a Carry Weight of 3
Basic Large Weapons Start with a Carry Weight of 5
Durability: (Varies on base material and weapon proficiency)
Traits:
*Raw Damage:
- Insert Damage Type and amount dealt.
*Elemental Damage:
- Insert Conduit Here and amount dealt.
*Status Damage
- Insert Status Effect Here and amount dealt.
Weapon Improvement Tree:
White 10
Blue 20
Green 30
Yellow 40
Orange 50
Red 60
Purple 80
Black 100
Note:
Depending on the Type of Weapon the weapon improvement tree may or may not change in terms of number of kills required. However all share the same improvement when it comes to White.
The First Determinant is Composition:
Mono Composition (Wood, Bone, Rock or Metal) = N/A
Dual Composition = 2x (Kills Required)
Tri Composition = 3x
The Second Determinant is Type of Weapon
Melee
Staff
Long-Staff = +0
Halberd = +5 (Kills Required Each Improvement)
Shield
Weapon + Shield = +0
Shield Edge = +5
Hammer
War Hammer = +5
Mace = +10
Sword
Buster Blade = +5
Long Sword = +10
Dual Blade = +15
Ax
Battle-Ax = +10
Switch-Ax = +15
Hybrid
Spear
Glaive = +10
Lance = +15
Gunlance = +20
Horn
Lute = +15
Hunting Horn = +20
Ranged
Bow
Longbow = +15
Crossbow = +20
Bow-Gun = +25
Arrow Cannon = +30
Gun
Shotgun = +20
Handgun = +25
Rifle = +30
"Sniper" Rifle = +35
- Code:
[b]Name:[/b]
[b]Grade:[/b] E-Class
[b]Base Weapon Type:[/b]
[b]Base Material:[/b]
[b]Damage Type:[/b]
[b]Carry Weight:[/b]
[b]Durability:[/b]
[b]Traits:[/b]
[i]*Raw Damage:[/i]
-
[i]*Elemental Damage:[/i]
-
[i]*Status Damage[/i]
-
[b]Weapon Improvement Tree:[/b]
[i]White[/i]
[i]Blue[/i]
[i]Green[/i]
[i]Yellow[/i]
[i]Orange[/i]
[i]Red[/i]
[i]Purple[/i]
[i]Black[/i]
Base Armor
- Spoiler:
Name: (Obvious)
Grade: (E-Class)
Base Armor Type: (Light, Medium, Heavy)
Base Material: (Chassis)
Carry Weight: (5 if Light, 10 if Medium, 20 if Heavy)
Slot Number: (5 if Light, 10 if Medium, 20 if Heavy)
Locations:
-Back = (Large Weapon Harness)
-Chest = (Ammo Pouch)
-Left and Right Shoulder = (Pocket/Ammo Pouch)
-Right and Left Hip = (Pocket/Small Weapon Harness)
- Waist = (Medium Weapon Harness)
- Left and Right Thigh = (Pocket/Small Weapon Harness)
- Left and Right Forearm = (Pocket/Small Weapon Harness)
Note:
Large Weapon Harnesses take up 4 Slots
Medium Weapon Harnesses/Ammo Pouches take up 2 Slots
Small Weapon Harnesses/Pockets take up 1 Slot
Overall Durability: (Combination of Raw, Elemental & Status Resistances)
Traits:
*Raw Damage Resistance:
-Slash
-Impact
-Blunt
-Pierce
-Blast
*Elemental Damage Resistance:
- Insert Conduit Resistance Here
*Status Damage
- Insert Status Effect Resistance Here
Armor Improvement Tree:
First Form = 20
Second Form = 40
Third Form = 80
Note:
Depending on the Type of Weapon the weapon improvement tree may or may not change in terms of number of kills required.
However all share the same improvement when it comes to White.
The Only Determinant is Type:
Light = 1x (Kills Required)
Medium = 2x (Kills Required)
Heavy = 3x (Kills Required)
- Code:
[b]Name:[/b]
[b]Grade:[/b] E-Class
[b]Base Armor Type:[/b]
[b]Base Material:[/b] Chassis
[b]Carry Weight:[/b]
[b]Slot Number:[/b]
[i]Locations:[/i]
-
[b]Overall Durability:[/b]
[b]Traits:[/b]
[i]*Raw Damage Resistance:[/i]
-
[i]*Elemental Damage Resistance:[/i]
-
[i]*Status Damage[/i]
-
[b]Armor Improvement Tree:[/b]
[i]First Form[/i]
[i]Second Form[/i]
[i]Third Form[/i]
Last edited by Fate on Sun Nov 24, 2013 2:04 am; edited 1 time in total
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