Post Apocalyptic Blend of Action and Survival.


    Element Information

    Share

    Fate
    Admin

    Posts : 234
    Join date : 2013-08-16

    Character Information
    Main Character:

    Element Information

    Post by Fate on Fri Oct 11, 2013 3:26 am

    Element Information
    * Yōso (Y)
    - Yōso Alignments (YA)
    - Yōso Relationships (YR)

    * Embodiment of Yōso (EY)
    - Avatar of Yōso (EYAY)
    - Conduit Match-Ups (EYCM)
    - Conduit Techniques (EYCT)
    - Technique Limits (EYTL)

    Sect Information
    * Sect (S)
    - Idol Sect (SIS)
    - Yōso Sect (SYS)
    - Sect Alliance (SSA)


    Last edited by Vixen on Wed Nov 13, 2013 1:33 am; edited 3 times in total

    Fate
    Admin

    Posts : 234
    Join date : 2013-08-16

    Character Information
    Main Character:

    Re: Element Information

    Post by Fate on Fri Oct 11, 2013 3:28 am

    Yōso (Y)

    Yōso are fragments of the Creator's powers and are also known as Elementals. Most Yōso have alignments while the remaining are unaligned due to their power in comparison to their counterparts. Yōso are actually alive and when one has proven themselves worthy enough they may harness their elemental power in combat. Yōso themselves do not exist in the Natural World so they use vessels to house parts of their power. Two of such vessels exist, Embodiment of Yōso which are creatures that have been gifted with a Yōso's power and Avatar of Yōso which are sentient beings which have stolen a Yōso's power for their own use.

    There are 30 Yōso in existence, 1 is unattainable due to comprising Essence itself, 8 are aligned to Order, 8 are aligned to Nature, 8 are aligned to Chaos and the remaining 5 are completely neutral staying out of the affairs of the three and remaining as constants in each Realm.

    Male Yōso
    Fire
    Earth
    Wind
    Metal
    Shadow
    Smoke
    Lava
    Sand
    Darkness
    Time

    Female Yōso
    Water
    Lightning
    Ice
    Acid
    Poison
    Oil
    Vapor
    Ash
    Light
    Space

    Androgynous Yōso
    Gravity
    Psionic
    Explosive
    Vibration
    Radiation
    Magnet
    Crystal
    Plasma
    Sound
    Phase

    Yōso Alignments (YA)

    Lawful
    Light, Crystal, Sound, Metal

    Forsaken Law
    Poison, Vapor, Acid, Oil

    Natural
    Fire, Water, Earth, Wind

    Forsaken Nature
    Ice, Sand, Explosive, Radiation

    Chaotic
    Darkness, Shadow, Lightning, Plasma

    Forsaken Chaos
    Lava, Ash, Smoke, Magnet

    The Unknown
    Time, Space, Gravity, Phase, Vibration

    All
    Psionic

    Yōso Relationships (YR)

    Allies
    Chaotic & Forsaken Law
    Natural & Forsaken Nature
    Lawful & Forsaken Chaos

    Enemies
    Chaotic & Lawful
    Forsaken Law & Forsaken Chaos
    Unaligned & All except Natural and Forsaken Nature

    Neutral
    Nature
    Forsaken Nature


    Last edited by Vixen on Wed Nov 13, 2013 6:07 am; edited 1 time in total

    Fate
    Admin

    Posts : 234
    Join date : 2013-08-16

    Character Information
    Main Character:

    Re: Element Information

    Post by Fate on Sat Oct 12, 2013 6:14 am

    Embodiment of Yōso (EY)

    Yōso reward creatures of interest with their power turning them into an Embodiment, they are easily differentiated from normal creatures due to sporting glowing tattoos reminiscent of the Yōso they embody. These beasts are highly dangerous due to their already incredible physical abilities being now augmented by Conduit abilities. One attracts the attention of a Yōso by attacking their Embodiment, if able to slay one and one is of the correct alignment they will be rewarded for their valor gaining access to the Yōso's power and thus be able to utilize Conduit techniques.

    Likewise when one is not affiliated with a particular Yōso the creature species that the slain Embodiment belonged to become openly hostile to the sentient being who killed it and unless he/she aligns with the Yōso which granted the creature it's Embodiment status every encounter with that species will result in combat. Embodiment are able to be harvested and their body parts are useful for making Conduit weaponry and Conduit conductive armor.[/color]

    Avatar of Yōso (EYAY)

    Yōso also reward those who have proven themselves to be superior to their Embodiment and are the same alignment as the Yōso there are three types of Avatars of Yōso, Avatar of Strength, Avatar of Worship and Avatar of Being.

    Avatar of Strength
    This is obtained through killing an Embodiment of Yōso however refusing to worship them and start a sect, this makes the Yōso's power more concentrated within the individual however because it is concentrated within themselves it does not pass on to their bloodline, and they are unable to share it with others. Despite this by receiving the gift of their Yōso they act in place of an Embodiment requiring those who wish to harness the Yōso to first have to kill them as a means to prove themselves to the Yōso in question.

    There are 5 Conduits which can only be hosted in an Avatar of Strength these are:
    Law
    Nature
    Chaos
    Time
    Space

    Avatar of Worship
    This is obtained through killing an Embodiment of Yōso and deciding to worship the Yōso in question allowing one to make a Sect comprising of their Conduit mixed with their Essence and Styles. Sects can be shared with others and those who accept the sect are indoctrinated into the worship of the founder's Yōso thus becoming Avatar's of Yōso themselves. The gift is spread among the members of the sect and it bonds them similar to family ties causing them to vouch and protect one another as they all worship the same Yōso. Likewise when indoctrinated into the sect individuals can contribute to it by adding more techniques to it, likewise sects which are already created can allow others to start in that sect with the same essence, conduit and styles the sect has in its arsenal.

    Avatar of Being
    This is obtained from birth in the case of Nova, reawakening in the case of Humans and post reboot in the case of Zireh and comprises solely of Psionic. The Psionic Yōso was non-aligned mainly because of it's power as it is just a step below the Three, namely Order, Nature & Chaos. Due to that its power was split up and placed into the beings which the Three took an interest in so as to give them a fighting chance in this world. Psionic differs from the rest of the Conduits due to not being one itself but rather being something separate, rather it is Essence itself and the energy produced by a Soul fueled by a sentient beings life-force while focused by a rational mind rather than a primal one.

    Conduit Match-Up (EYCM)

    A Conduit in simple terms is the Essence of a Yōso and comprise of the untapped power that comprises the Yōso in its entirety. Conduits are strengthened by their Avatars and vice versa as Conduits represent only the potential while Avatars focus and direct that potential into actual power.

    All Conduits have their own standings with each other and have their unique match-ups which place them against each other while the general category is called a Type. Each type has five Conduits however each Type is equal to another however have unique relationships within each of them concerning the Conduits.

    Key:
    > Strong against
    < Weak Against
    = Neither Strong or Weak Against

    Gaseous Type
    Fire
    Ash
    Smoke
    Explosive
    Lava

    Fire > Ash
    Ash > Smoke
    Smoke > Explosive
    Explosive > Lava
    Lava > Fire

    Liquid Type
    Water
    Ice
    Acid
    Poison
    Vapor

    Water > Ice
    Ice > Acid
    Acid > Poison
    Poison > Vapor
    Vapor > Water

    Solid Type
    Earth
    Metal
    Sand
    Crystal
    Oil

    Oil > Earth
    Earth > Metal
    Metal > Sand
    Sand > Crystal
    Crystal > Oil

    Energy Type
    Lightning
    Plasma
    Radiation
    Light
    Magnet

    Lightning > Plasma
    Plasma > Radiation
    Radiation > Light
    Light > Magnet
    Magnet > Lightning

    Formless Type
    Wind
    Phase
    Sound
    Darkness
    Shadow

    Wind > Phase
    Phase > Sound
    Sound > Darkness
    Darkness > Shadow
    Shadow > Wind

    Universal Type
    Gravity
    Space
    Psionic
    Time
    Vibration

    Gravity > Vibration
    Vibration > Space
    Space > Time
    Time > Psionic
    Psionic > Gravity

    Deity Type
    The Deity type isn't considered a type but rather are the Conduits of Order, Nature and Chaos respectively. They are equal in strength with each other however each is more powerful any of the Universal Type

    Law
    Nature
    Chaos

    Divisions of Conduits
    Conduits likewise have relationships with other Conduit's outside of their type and these are separated into Divisions. While no type is necessarily stronger than another overall conduits within one type are stronger or weaker against conduits from another type making their own patterns of stronger of weaker similar to the ones within the type itself. However each Division except the Fifth is weak to one of the Universal Conduits.
    1st < Gravity
    2nd < Vibration
    3rd < Space
    4th < Time

    The Divisions are as follows:

    First Division
    Fire > Wind > Lightning > Earth > Water > Fire.

    Second Division
    Ice >  Magnet > Metal > Sound > Lava > Ice

    Third Division
    Sand > Radiation > Smoke > Vapor > Phase > Sand

    Fourth Division
    Ash > Plasma > Acid > Shadow > Oil > Ash

    Fifth Division
    Light > Darkness > Explosive > Poison > Crystal > Light


    Last edited by Vixen on Wed Nov 13, 2013 6:02 am; edited 1 time in total

    Fate
    Admin

    Posts : 234
    Join date : 2013-08-16

    Character Information
    Main Character:

    Re: Element Information

    Post by Fate on Thu Oct 31, 2013 2:06 pm

    Conduit Techniques (EYCT)

    Conduits are able to be refined into techniques similar to Essence and Style. Similar to Style Conduits are able to form the base of a technique and likewise be mixed with Essence, Soul & Style to form new types of techniques. Pure Conduit based techniques utilize the Conduit Limit to fuel themselves while Conduit mixed with Essence or Soul take half from the Conduit Limit and the other half from the Essence or Blood Limit respectively. Conduit Techniques Follow the same ranking system as Essence and Style however when unmixed with Essence or Style they are raw in terms of power as Essence allows the manipulation of Conduits into more refined forms while Style allows the imbuing of one's physical abilities and weapons with their Conduit. While formidable on it's own, unlike Style and Essence, it's true power can be showcased more easily when it is mixed with it's counterparts.


    Technique Limits (EYTL)

    Every character has a plethora of techniques available for learning however the higher the rank of these techniques the more difficult it becomes to master them and likewise the more limit amount of those ranks are available to each individual. This applies to All types of techniques, be it Style, Essence, Conduit, Soul or Deity. On this site there are no character ranks however like on all forums age is a factor in accumulating strength however it isn't as major as it could be.

    Each Character has a limited amount of techniques they can have namely 110 Total going from E-X Rank these limits are as follows:

    40 E-Rank Techniques Max
    30 D-Rank Techniques Max
    20 C-rank Techniques Max
    10 B-rank Techniques Max
    5 A-rank Techniques Max
    3 S-rank Techniques Max
    2 X-rank Techniques Max

    Techniques which fluctuate take up the number of techniques slots of their rank fluctuations. (e.g D-B takes up 1 slot from D, C & B three technique slots total, E-A takes up 1 slot from E, D, C, B, & A five technique slots total)

    In addition Techniques go by mastery in that a certain amount of techniques must be trained before higher one's become available which is usually attributed to that character becoming more adept in that type of combat. If one has obtained their higher state the requirements are halved.

    E-Ranks = Available from the Start
    D-Ranks = 15 E-ranks
    C-ranks = 10 D-ranks
    B-ranks = 5 C-ranks
    A-ranks = 3 B-ranks
    S-ranks = 2 A-ranks
    X-Rank = 1 S-ranks


    Last edited by Vixen on Tue Dec 03, 2013 9:36 am; edited 1 time in total (Reason for editing : Increased the technique limit to 110)

    Fate
    Admin

    Posts : 234
    Join date : 2013-08-16

    Character Information
    Main Character:

    Re: Element Information

    Post by Fate on Wed Nov 13, 2013 4:23 am

    Sect Information (S)

    Sects can be likened to religion, as the power of belief is rather powerful in this world, and through worship various abilities can be gifted by Yōso to augment the members of their sects. Sects are divided into three types. Creationist Sects, Idol Sects and Yōso Sects, but for all intents and purposes only the latter two are considered actual Sects. The reason for this is Creationist Sects are the worship of one of the three Creators namely; Order, Nature and Chaos however none of these three grant those who worship them anything other than their unique Higher States.

    Creationist Sects are the principle religions in the world and each expresses a specific doctrine, these are stated below:

    The Law of Creation
    "The key to enlightenment is through an ordered and civilized society. The ultimate sin is none other than disorganization, as it breeds chaos and disharmony which is the root of all evil. In order to maintain this organization laws must be set up as life itself is naturally evil and leans towards chaos, only through laws can one purify themselves of the entropy interwoven within one's existence. - Lawful Doctrine

    The Balance of Nature
    "There is no such thing as Good or Evil as both extremes result in conflict, life consists of both for a specific reason and choosing to ignore one in favor of the other only contributes to the problem. The true path to eternal salvation is through the perfect balance of good and evil, as they equate each other, both cancelling out and leaving one's soul in it's purest form. - Natural Doctrine

    The Chaotic Existence
    "If order and organization are the ideal methods of existence, then why did entropy result in the creation of life. Laws are meant to be broken and abiding by them results in stagnation, due to this in order to reach the pinnacle of one's evolution they must embrace their chaotic urges. The world is host to a harsh reality, the survival of the fittest, it has always been and it will always be." - Chaotic Doctrine

    Idol Sect (SIS)

    Idol Sects are the worship of anything other than Yōso which results in the incorporation of the object of worship in techniques and abilities. Idol sects can be rather powerful despite their inability to be blessed their techniques are diverse due to the sheer amount of things which can comprise one.

    Current Idol Sects

    Name: Sect of the Shikigami
    Idol: Paper
    Faction: Human

    Name: Sect of the Shinigami
    Idol: Bone
    Faction: Nova

    Name: Sect of Ayatsuri
    Idol: Thread
    Faction: Zireh

    Available Idol List (New additions will be added routinely.)
    Glass
    Wax
    Rubber
    Blood
    Plastic
    Straw
    Tusk (Mammal Creatures)
    Claw (Reptilian Creatures)
    Beak (Avian Creatures)
    Fin (Piscine Creatures)
    Web (Amphibian Creatures)
    Shell (Insectoid Creatures)

    Fate
    Admin

    Posts : 234
    Join date : 2013-08-16

    Character Information
    Main Character:

    Re: Element Information

    Post by Fate on Wed Nov 13, 2013 5:52 am

    Yōso Sect (SYS)

    This type of sect is only available to an Avatar of Yōso who has chosen to worship the Yōso and as such are able to receive blessings which can permanently alter their physiology to aid their survival. The blessings correspond with the Yōso and it is common knowledge than this particular Sect are usually more powerful than their Idol Variant. All Yōso Sects possess a Conduit which is unique to it, and is unavailable to anyone outside of that sect.

    Blessings are exclusively obtained upon the completion of Tasks, which are requests by their specific Yōso which include attacking rivals, pilgrimage to certain locations, sacrificing specific creatures etc. Every Yōso has their own preference due to differing personalities and just like their are differing blessings each Task is different from another however often differing Yōso will request tasks which clash with each other forcing their Avatars to fight against others and even kill in order to complete their Task.

    Blessings are specific to individuals and their bloodline however upon the death of an individual or after bonding, others can receive the blessings of another with the blessed's permission even if they did not complete the Task. Blessings passed through one's bloodline manifest from birth and may or may not require additional conditions to reach full power depending on the blessing received.

    Current Yōso Sects
    N/A

    Sect Alliance (SYS)

    Sects can either exist independently of each other or can come together in Sect Alliances, through these alliances more rigid Factions can be formed which can further influence the play style of others either not belonging to a sect as well as other sects outside of that alliance. There are three types of Sect Alliances the first being Neutral Alliance, the second being Treaty Alliance, and the last being a Merger Alliance. Each have their own pro's and con's however all require IC negotiations between members of the sects involved depending on the structure of a sect it can be up to a vote or those in the sect follow their leader's choice.

    Current Unaligned Sects
    Sect of the Shikigami
    Sect of the Shinigami
    Sect of Ayatsuri


    Neutral Alliance
    This is the most basic form of alliance, and in all honesty isn't particularly an actual alliance rather a ceasefire between the members of the Sects involved in the Alliance. This form of alliance is contrary to the natural order of things where every sect is hostile to things outside of their own sect, however while they are not hostile to allies they aren't friendly either. They are not obliged to help if the Sect they are in a Neutral Alliance with is under attack but at the same time if they do help they can foster a better relationship which results in the other two types of Alliances.

    Yōso within the same Alignment naturally possess Neutral Alliance treaties with each other, however these can be broken or strengthened due to the actions of the members of the Sect.

    Current Sects with a Neutral Alliance
    N/A


    Treaty Alliance
    A Treaty Alliance is the second form of alliance and involves two sects being in a mutually beneficial contract which includes not attacking each other on sight. In addition through this contract the sects involved in this alliance are obligated to assist their allies otherwise the treaty is broken likewise attacking the members of an allied sect will result in the treaty being broken. However both instances a treaty can only be broken if someone reports the actions of the offending Sect to the remaining members of the Treaty Alliance, without the report the alliance continues as normal. Treaty Alliance can be further deepened by repetitive assistance and friendship among the members of the allied sects however it can also be maintained through fear and compulsion with dire consequences for refusing to comply. It is through this that the last type of Alliance becomes available.

    Current Sects with a Treaty Alliance
    N/A


    Merger Alliance
    A merger alliance is the end result of either constant co-operation or forced coercion resulting in the choice to merge or assimilate the sects in the alliance, respectively. Unlike Neutral Alliances and Treaty Alliances, Merger Alliances result in completely new Sects which share the traits of it's composite sects. Sects can only merge as long as their Yōso aren't hostile with each other, which is another difference in comparison to other alliances which can be made for convenience even among rival Yōso. Merger Sects are treated as one sect and similar to how not assisting the members of your own sect can get one blacklisted and even expelled from the sect if having fallen out of the specific Yōso's favor, not assisting those of the Merger Alliance will result in the same outcome.

    Types of Merger Alliances
    The Max Sects in a Merger Alliance is Three.

    *Dual
    Idol + Idol = Dual Idol Sect
    Yōso + Yōso = Dual Yōso Sect

    *Tri
    Idol + Idol + Idol = Tri Idol Sect
    Yōso + Yōso + Yōso = Tri Yōso Sect

    *Joint
    Idol + Yōso = Joint Sect
    Idol + Idol + Yōso = Joint Idol Sect
    Yōso + Yōso + Idol = Joint Yōso Sect

    Current Sects with a Merger Alliance
    N/A

    Sponsored content

    Re: Element Information

    Post by Sponsored content


      Current date/time is Sun Feb 26, 2017 4:43 am