Elemental Dissonance

Would you like to react to this message? Create an account in a few clicks or log in to continue.

Post Apocalyptic Blend of Action and Survival.


    Base Weapon & Armor Template

    Fate
    Fate
    Admin


    Posts : 234
    Join date : 2013-08-16

    Character Information
    Main Character:

    Base Weapon & Armor Template Empty Base Weapon & Armor Template

    Post by Fate Sun Nov 17, 2013 7:45 am

    Concerning Weapons & Armor

    Weapons on this site can be made out of four materials either Bone, Wood, Metal or Rock, however just because there is a resource list don't think that you need them to improve them and what not, weapon improvement is based on a process known as "Blood-Shed Evolution" as well as proficiency which is covered in the Mechanic's Information. However long story short it involves killing creatures, familiars even other Humans, Zireh & Nova to fuel the growth of your weapons. As long as a specific armor is use to kill it gradually modifies itself depending on how many of a specific target is killed variation shaping it differently however once it has reached it's first evolution it is locked and only specific creatures will allow it to improve more.

    Likewise the same is done with armor, the only difference being that Armor as a whole is made out of a special metal alloy only known as "Chassis" and likewise functions through "Blood-Shed Evolution" similar to Weapons, Armor has a proficiency System and is separated into Light, Medium and Heavy. As long as a specific armor is worn it gradually modifies itself depending on how many of a specific target is killed variation shaping it differently however once it has reached it's first evolution it is locked and only specific creatures will allow it to improve more.

    Base Weapon
    Spoiler:

    Base Armor
    Spoiler:


    Last edited by Fate on Sun Nov 24, 2013 2:04 am; edited 1 time in total
    Fate
    Fate
    Admin


    Posts : 234
    Join date : 2013-08-16

    Character Information
    Main Character:

    Base Weapon & Armor Template Empty Re: Base Weapon & Armor Template

    Post by Fate Sun Nov 24, 2013 1:59 am

    Carry Weight

    One of the most important things on this forum is Carry Weight, which include's one's optimal carry weight, unburdened and of course burdened which can result in the individual losing fatigue twice or even three times as fast as usual.

    Carry Weight is a Universal Concept however it deals primarily with one's Strength Tier as a result those which can learn it are naturally better at carrying heavier loads than those without the ability to carry objects.

    Carry Weight Starts at 50 for Everyone.

    Each Rank of Strength Tier adds + 10 to it.

    E = 60
    D = 70
    C = 80
    B = 90
    A = 100
    S = 120
    X = 140

    Every Item as a specific weight to it, and one's optimal carry weight is their total of their current this refers to the amount that doesn't hinder them at all. Going over it means Over-Burdened and having none than it is Unburdened.

    Going Over one's current Carry Weight even by just 1 = Double Stamina Lost each of their posts.
    Going Double over one's current Carry Weight = Triple Stamina Lost each of their posts.

    Unburdened is only attainable when naked and not holding anything at all and when in this state one loses half as much stamina each of their posts.

    Chassis
    Unlike Weapons, and Items, Chassis have set weights and slots which can be used to store a set amount of items without taking away from one's over all carry weight, however because of that most Chassis are heavier than other items. Aside from the Starter Slots every 5 Weight will net 1 Additional Slot.

    Light have the Lowest Carry Weight but have the least slots for storing stuff. They range from a max of 5 (1st Form), 10 (2nd Form) or 20 (Final Form), thus Light can have a max of 8 Slots.
    Medium are in-between heavy and light for carry weight and number of slots. They range from a max of 10 (1st Form), 20 (2nd Form) or 40 (Final Form), thus Medium can have a max of 16 Slots.
    Heavy have the Highest Carry Weight but have the most slots for storing stuff. They range from a max of 20 (1st Form), 40 (2nd Form) or 80 (Final Form), thus Heavy can have a max amount of 32 Slots.

      Current date/time is Fri Apr 19, 2024 2:07 am