Post Apocalyptic Blend of Action and Survival.


    Resource List.

    Share

    Fate
    Admin

    Posts : 234
    Join date : 2013-08-16

    Character Information
    Main Character:

    Resource List.

    Post by Fate on Fri Nov 15, 2013 5:58 am

    Resource List

    Plants (P)
    * Edible (PE)
    - Nuts (PEN)
    - Fruits (PEF)
    - Herbs (PEH)
    - Nectar (PENE)

    *Inert (PI)
    - Flower (PIF)
    - Leaf (PIL)
    - Stem (PIS)
    - Root (PIR)
    - Mushroom (PIM)
    - Wood (PIW)

    *Toxic (PT)
    - Bark (PTB)
    - Ivy (PTI)
    - Sap (PSI)
    - Spore (PSIP)

    Metals
    *Ferrous (MF)
    - Nickel (MFN)
    - Iron (MFI)
    - Cobalt (MFC)
    - Gadolinium (MFC)

    *Non Ferrous
    - Tin (MNT)
    - Zinc (MNZ)
    - Copper (MNC)
    - Silver (MNS)
    - Gold (MNG)
    - Titanium (MNTI)
    - Platinum (MNP)

    *Radioactive
    - Mercury (MRM)
    - Lead (MRL)
    - Uranium (MRU)
    - Plutonium (MRP)

    Crystals (C)
    *Salts (CS)
    - Powder (CSP)

    *Rocks (CR)
    - Basalt (CRB)
    - Granite (CRG)
    - Enderbite (CRE)
    - Obsidian (CRO)

    *Gems (CG)
    - Topaz (CGT)
    - Quartz (CGQ)
    - Onyx (CGO)
    - Sapphire (CGS)
    - Ruby (CGR)
    - Emerald (CGE)
    - Diamond (CGD)

    Note - The Resources on this forum are categorized into three, Plants, Metals & Crystals. Every Resource has an inherent value which uses the value system as a fall back in the case of not having what the traders want in exchange.

    In order to speed up looking for things (PC Users) press Ctrl F and type in the letters in the brackets to get to specific categories.


    Last edited by Fate on Wed Nov 27, 2013 5:58 am; edited 5 times in total

    Fate
    Admin

    Posts : 234
    Join date : 2013-08-16

    Character Information
    Main Character:

    Re: Resource List.

    Post by Fate on Fri Nov 15, 2013 9:45 am

    Plants (P)
    Plants are further separated into edible, inert and toxic, all of these are listed below along with their properties:

    Edible (PE)

    Name: Nut (PEN)
    Value: Onyx
    Properties: Replenishes Stamina, Temporarily Re-energizes Body, Food Additive
    Types:
    Spoiler:

    * Orange Nut
    - Replenish +1 to Stamina when ingested

    * Beige Nut
    - Temporarily Negate Exhaustion for 1 post when ingested.

    * Brown Nut
    - Replenish +2 to Stamina when ingested.

    * Purple Nut
    - Temporarily Negate Exhaustion for 5 posts when ingested.

    Name: Fruit (PEF)
    Value: Onyx-Sapphire
    Properties: Restores Stamina, Counters Dehydration, Immunity Booster, Food Additive.
    Types:
    Spoiler:

    * Blue Fruit
    - Replenish +5 Stamina upon ingestion.

    *Green Fruit
    - Increases Dehydration max post count by +5 upon ingestion.

    * Red Fruit
    - Increases Disease max post count +5 upon ingestion.

    *Orange Fruit
    - When Mixed with other food sources Replenish effect is doubled

    *Purple Fruit
    - When Mixed with other food sources post count lengthen effect is doubled.

    Name: Herb (PEH)
    Value: Onyx-Sapphire
    Properties: Accelerates Blood Production, Pain Killer, Anti-Toxin Raw Material, Food Additive.
    Types:
    Spoiler:

    *Green Herb
    - Lowers Pain Felt by 1-rank upon ingestion over five posts.

    *Blue Herb
    - When mixed with poison creates Anti-toxin which increases max poison post count by +5 upon ingestion.

    *Red Herb
    - Replenish 1 E rank of blood per post upon ingestion over five posts.

    *Yellow Herb
    - When mixed with other food sources effect duration is doubled.

    *Pink Herb
    - When mixed with other food sources healing effect is doubled.

    Name: Nectar (PENE)
    Value: Sapphire
    Properties: Accelerates Natural Healing, Accelerates Natural Essence Replenishing, Stimulant.
    Types:
    Spoiler:

    *Clear Nectar
    - Aphrodisiac

    *Black Nectar
    - Increases Heart Rate and reduces level of critical exhaustion to 20 and below before negative effects are triggered

    * Silver Nectar
    - Heal E-rank damage each post upon ingestion over five posts.

    *Gold Nectar
    -Replenish 1 E-rank of Essence each post upon ingestion over five posts.

    Inert (PI)

    Name: Flower (PIF)
    Value: Onyx-Sapphire
    Properties: Perfume Manufacture, Poison Additive
    Subspecies:
    Spoiler:

    *Blue Flower
    - Acts as a natural deterrent to reptiles as long as the individual is not seen.

    *Green Flower
    - Acts as a natural deterrent to mammals as long as the individual is not seen.

    *Yellow Flower
    - Acts as a natural deterrent to avian creatures as long as the individual is not seen.

    *Pink Flower
    - Acts as a natural deterrent to insect creatures as long as the individual is not seen.

    *Orange Flower
    - Acts as a natural deterrent to amphibian creatures as long as the individual is not seen.

    *Black Flower
    -When mixed with any other of the flowers triggers the opposite effect resulting in attracting animals when the mixture comes in contact with others.

    Name: Stem (PIS)
    Value: Onyx-Ruby
    Properties: Poison, Poison Additive, Replenishes Stamina
    Subspecies:
    Spoiler:

    Green Stem
    - Gradually results in severe hallucinations over 50 posts total if ingested. Hallucinations disrupt balance, and co-ordination in battle.

    Purple Stem
    - When mixed with other poisons adds a caustic effect which deals E-rank damage each post the poison flows through the victims body.

    Brown Stem
    - Replenish Stamina +3 when ingested.

    Red Stem
    - Replenish Stamina +2 when ingested.

    Name: Leaf (PIS)
    Value: Onyx-Sapphire
    Properties: Blood Thinner, Coagulant, Laxative, Diuretic
    Subspecies:
    Spoiler:

    Green Leaf
    - Causes sustained wounds to bleed out faster, minor-moderate wounds bleed 1-rank faster and severe wounds bleed 2-ranks faster for a period of 5 posts (total) upon being ingested.

    Purple Leaf
    - Causes sustained wounds to bleed out slower, minor-moderate wounds bleed 1-rank slower and severe wounds bleed 2-ranks slower for a period of 5 posts (total) upon being ingested.

    Orange Leaf
    - Induces urination and causes victim to need to relieve themselves, lowering dehydration limit by -1 post upon ingestion.

    Black Leaf
    - Induces diarrhea causing victim to suffer it's effects for 5 posts before their stomach returns to normal and lowering their stamina & dehydration limit by -5 as a result.

    Name: Root (PIR)
    Value: Onyx-Ruby
    Properties: Food Additive, Replenish Stamina, Poison
    Subspecies:
    Spoiler:

    * White Root
    - Temporarily Increase Overall Stamina Limit by 5 till topic end.

    * Brown Root
    - When mixed with other food, increased overall limits are doubled.

    * Black Root
    - Rapidly Lower Stamina by -1 each of the victims posts upon being ingested or introduced into the blood stream.

    Name: Mushroom (PIM)
    Value: Sapphire
    Properties: Food Additive, Poison, Pain Killer
    Subspecies:
    Spoiler:

    * Brown Mushroom
    - When mixed with other foods effect rank is doubled. (e.g E-rank becomes 2 E-ranks etc)

    * Red Mushroom
    - Clots blood within 60 posts (total) in area introduced to blood steam however when ingested multiple clots occur in blood steam every 70 posts (total) that it remains within the victims body.

    * Green Mushroom
    - Ignores pain felt for 5 posts total

    Name: Wood (PIW)
    Value: Sapphire-Emerald
    Properties: Construction & Weapon Manufacturing.
    Subspecies:
    Spoiler:

    *White Wood
    - Normal Damage from E-rank- Elemental Physical Damage
    - Normal Damage from E-rank+  Pure Physical Damage
    - Normal Damage from E-rank+ Status Physical Damage

    *Brown Wood
    - Quarter Damage from E-rank- Elemental P. Damage
    - Triple Damage from E-rank+ Pure P. Damage
    - Normal Damage from E-rank+ Status P. Damage

    *Red Wood
    - Halve Damage from E-rank- Elemental P. Damage
    - Double Damage From E-rank+ Pure P. Damage
    - Normal Damage from E-rank+ Status P. Damage

    *Gray Wood
    - Halve Damage from E-rank- Elemental P. Damage
    - Normal Damage from E-rank+ Pure P. Damage
    - Normal Damage from E-rank+ Status P. Damage

    *Black Wood
    - Nullify Damage from E-rank- Elemental P. Damage
    - Double Damage from E-rank+ Pure P. Damage
    - Normal Damage from E-rank+ Status P. Damage

    *Ancient Wood
    - Nullify Damage from E-rank- Elemental P. Damage
    - Normal Damage from E-rank+ Pure P. Damage
    - Normal Damage from E-rank+ Status P. Damage

    Toxic (PT)

    Name: Bark (PTB)
    Value: Onyx-Sapphire
    Properties: Poison
    Subspecies:
    Spoiler:

    *White Bark
    - Hallucinogen which induced hallucinations and complete distortion of sensory perception after 60 posts (total) when ingested or 50 posts (total) when introduced to the blood steam.

    *Brown Bark
    - Narcotic which gradually triggers sleep after 60 posts (total) when ingested or 50 posts (total) when introduced to the blood stream.

    *Red Bark
    - Paralytic which gradually immobilizes entire body after 60 posts (total) when ingested, 50 posts (total) when introduced to the blood stream, 40 posts (total) in the case of skin contact albeit being only in the part of the body that it made contact with.

    *Gray Bark
    - Dizzy effect which gradually results in disorientation causing the victim to lose balance and vomit repeatedly upon being ingested after 60 post (total), or 50 posts (total) when introduced into the blood steam.

    *Black Bark
    -  Numb effect which gradually reduces the sensory input in a body part it comes in contact with after 60 posts (total), 50 posts (total) when introduced into the blood stream near said sensory organ.

    *Ancient Bark
    - Blood Thinner which gradually lowers the natural clotting of wounds to increase rate of bleeding out after 60 posts (total) when ingested, 50 posts (total) when introduced to the blood steam, 40 posts (total) in the case of skin contact albeit being only in the part of the body that it made contact with.

    Name: Ivy (PTI)
    Value: Onyx-Ruby
    Properties: Poison
    Subspecies:
    Spoiler:

    * Purple Ivy
    - Skin Irritant resulting in intense itching for ten posts (total) upon contact with skin on the place which came in contact with it. Increased duration eventually results in painful blisters which can be further worsened as they are still itchy causing victims to eventually begin to claw into their own bodies as the sensation causes them to itch uncontrollably.

    * Orange Ivy
    - Nose Irritant resulting in intense sneezing for ten posts (total) upon inhalation. Increased duration eventually results in bloody noses which can be further worsened into partial suffocation due to blood clogging up the air ducts in one's nose.

    * Black Ivy
    - Lung Irritant resulting in intense coughing for ten posts (total) upon inhalation. Increased duration eventually results in coughing up blood which can be further worsened into choking one blood and eventual suffocation due to blood clogged lungs.

    * White Ivy
    - Eye Irritant resulting in temporary loss of vision for ten posts (total) upon inhalation. Increased duration eventually results in partial to complete blindness due to the eyes swelling shut.

    Name: Sap (PTS)
    Value: Sapphire-Ruby
    Properties: Poison Additive
    Subspecies:
    Spoiler:

    * Silver Sap
    - When mixed in it increases poison duration by 1 post (total)

    * Blue Sap
    - When mixed in it causes the substance to become slightly addictive with repeated encounters (40 times) after which the target becomes dependent on it resulting in feelings of intense depression, pain, paranoia and other symptoms of withdrawal.

    * Red Sap
    - When mixed in it increases the addictive component of a mixture by reducing the amount of encounters necessary to hook a victim on it by 1.

    * Gold Sap
    - When mixed in it decreases poison activation time by 1 post (total)

    * Clear Sap
    - Decreases Dehydration time limit by -5.

    *Orange Sap
    - When mixed with other poisons it turns the mixture clear.

    * Yellow Sap
    - When mixed in it removes the taste of the mixture.

    * Green Sap
    - When mixed in it removes the scent of the mixture.

    Name: Spore (PTSP)
    Value: Sapphire-Emerald
    Properties: Poison
    Subspecies:
    Spoiler:

    *Green Spore
    - Constant E-rank damage to poisoned targets over a 50 post (total) time period upon being introduced into the blood steam, inhalation or ingestion.

    *Blue Spore
    - Constant E-rank Essence loss from poisoned targets over a 50 post (total) time period upon being introduced into the blood steam, inhalation or ingestion.

    *Red Spore
    - Constant E-rank Blood loss from poisoned targets due to leaking from orifices over a 50 post (total) time period upon being introduced into the blood steam, inhalation or ingestion.

    *Gray Spore
    - Gradual Sensory loss upon coming in contact with a sensory organ through direct contact, inhalation, digestion or being introduced into the blood stream. This occurs over a 50 post (total) time period and can be triggered multiple times as long as a different sensory organ is triggered in addition every one has it's specific way of being affected. (e.g hearing loss, triggered through poison flowing through blood stream)

    *Black Spore
    - Gradual Neuron death upon being introduced into the blood stream inhalation or ingestion resulting in a permanent loss of sensation in extremities which slowly turns into complete paralysis in limbs and eventually the entire body over a period of 100 posts (total).

    Note
    All of these are merely bases for more complex poisons and foods, which involve using the mix success roll to cook and create poisons. While effective on their own they are much more useful when combined with additional plants and can even be combined with other resources such as meat in the case of cooking where as  metals and crystals in the case of poisons to create additional effects.

    These effects include but are not limited to:
    Organ Liquefaction
    Necrosis
    Highly Addictive Substances
    Food which replenishes not only stamina but essence, increases regeneration speed etc.

    Food is important to survival, and without it your character won't starve to death (luckily) but it is a means of replenishing stamina without sleeping or having someone with Restore Essence revitalize your body. Likewise food is also the other alternative to healing and naturally waiting for your body to heal yourself, there are no hospitals  in this world (unless some PC makes one) so other than Restore essence eating food and cooking are the only ways to ensure that your characters don't succumb to injuries and infections and end up dying off.


    Last edited by Fate on Wed Nov 27, 2013 6:12 am; edited 2 times in total

    Fate
    Admin

    Posts : 234
    Join date : 2013-08-16

    Character Information
    Main Character:

    Re: Resource List.

    Post by Fate on Sat Nov 16, 2013 8:21 pm

    Metals
    Plants are further separated into ferrous, nonferrous and radioactive, all of these are listed below along with their properties:

    Ferrous (MF)

    Name: Nickel (MFN)
    Value: Onyx
    Properties: Heat conductive, Electricity Conductive, Corrosion Resistance
    Types:
    Spoiler:

    *Light Nickel (lighter grayish-silver)
    - Heat Conductive (Low)
    - Normal Damage from Corrosive Materials.

    *Regular Nickel (grayish-silver)
    - Halve Damage from Corrosive Materials.
    - Normal Damage from E-rank Elemental Physical Damage
    - Normal Damage from E-rank  Pure Physical Damage
    - Normal Damage from E-rank Status Physical Damage

    *Dark Nickel (darker grayish-silver)
    - Electricity Conductive (Low)
    - Halve Damage from Corrosive Materials.


    Name: Cobalt (MFC)
    Value: Onyx
    Properties: Heat resistant, Electricity Conductive, Corrosion Resistance
    Types:
    Spoiler:

    *Light Cobalt (Lighter bluish-silver)
    - Halve Damage from Corrosive Materials.
    - Heat Resistant (Very Low)

    *Regular Cobalt (bluish-silver)
    - Electricity Conductive & Heat Resistant (Low)
    - Normal Damage from D-rank Elemental Physical Damage
    - Normal Damage from D-rank Pure Physical Damage
    - Normal Damage from D-rank Status Physical Damage

    *Dark Cobalt (darker bluish-silver)
    - Halve Damage from Corrosive Materials
    - Electricity Conductive (Very Low)

    Name: Iron (MFI)
    Value: Onyx
    Properties: Heat conductive, Electricity Conductive, Corrosion Weakness
    Types:
    Spoiler:

    *Light Iron (light gray)
    - Heat Conductive (Low)
    - Double Damage from Corrosive Materials.

    *Regular Iron (dark gray)
    - Electricity & Heat Conductive (Very Low)
    - Triple Damage from Corrosive Materials.
    - Normal Damage from C-rank Elemental Physical Damage
    - Normal Damage from C-rank Pure Physical Damage
    - Normal Damage from C-rank Status Physical Damage

    *Dark Iron (black)
    - Electricity Conductive (Low)
    - Quadruple Damage from Corrosive Materials.

    Name: Gadolinium (MFG)
    Value: Sapphire
    Properties: Radiation Absorbent, Radiation Resistant
    Types:
    Spoiler:

    *Light Gadolinium (light whitish-silver)
    - Radiation Absorbent (Low)
    - Radiation Resistant (High)

    *Regular Gadolinium (whitish-silver)
    - Radiation Absorbent (Moderate)
    - Radiation Resistant (Moderate)

    *Dark Gadolinium (light grayish-silver)
    - Radiation Absorbent (High)
    - Radiation Resistant (Low)

    Nonferrous (MN)

    Name: Tin (MNT)
    Value: Onyx
    Properties: Corrosion Resistant
    Types:
    Spoiler:

    *Light Tin (light gray)
    - Quarter Damage from Corrosive Materials

    * Regular Tin (gray)
    - Halve Damage from Corrosive Materials

    Name: Copper (MNC)
    Value: Onyx
    Properties: Heat Conductive, Electricity Conductive, Corrosion Weakness
    Types:
    Spoiler:

    *Blood Copper (crimson)
    - Heat Conductive (High)
    - Electricity Conductive (Moderate)

    *Regular Copper (reddish-orange)
    - Heat & Electricity Conductive (High)
    - Triple Damage from Corrosive Materials

    *Sun Copper (orange)
    - Electricity Conductive (High)
    - Heat Conductive (Moderate)

    Name: Zinc (MFZ)
    Value: Onyx
    Properties: Electricity Conductive
    Types:
    Spoiler:

    *Zinc (grayish-silver)
    - Electricity Conductive (Low)
    - Normal Damage from D-rank Elemental Physical Damage
    - Normal Damage from D-rank Pure Physical Damage
    - Normal Damage from D-rank Status Physical Damage

    Name: Silver (MNS)
    Value: Sapphire
    Properties: Heat Conductive, Electricity Conductive, Corrosion Weakness
    Types:
    Spoiler:

    *Silver
    - Heat Conductive (Very High)
    - Electricity Conductive (High)

    Name: Gold (MNG)
    Value: Ruby
    Properties: Heat Conductive, Electricity Conductive, Corrosion Resistance, Infa-red Emission Resistance
    Types:
    Spoiler:

    *Gold
    - Heat Conductive (Moderate)
    - Electricity Conductive (Moderate)
    - Halves Damage from Corrosive Materials
    - Infa-Red Emission Resistant (High)

    Name: Titanium (MFT)
    Value: Sapphire-Ruby
    Properties: Corrosion Resistant, Heat Resistant
    Types:
    Spoiler:

    *Silver Titanium (silver)
    - Quarter Damage from Corrosive Materials
    - Normal Damage from A-rank Elemental Physical Damage
    - Normal Damage from A-rank Pure Physical Damage
    - Normal Damage from A-rank Status Physical Damage

    *Gray Titanium (grayish-silver)
    - Heat Resistant (Low)
    - Normal Damage from A-rank Elemental Physical Damage
    - Normal Damage from A-rank Pure Physical Damage
    - Normal Damage from A-rank Status Physical Damage

    Name: Platinum (MNP)
    Value: Emerald
    Properties: Heat Resistant, Electricity Conductive, Corrosion Resistance
    Types:
    Spoiler:

    *Gold
    - Heat Resistant (High)
    - Electricity Conductive (Low)
    - Quarters Damage from Corrosive Materials
    - Normal Damage from B-rank Elemental Physical Damage
    - Normal Damage from B-rank Pure Physical Damage
    - Normal Damage from B-rank Status Physical Damage

    Radioactive

    Name: Mercury (MRM)
    Value: Sapphire
    Properties: Ultra-Violet Emissions, Infa-Red Emissions, Poison, Corrosive
    Types:
    Spoiler:

    * Mercury
    - Ultra-Violet Emissions (Very Low)
    - Infa-Red Emissions (Very Low)
    - Burning Sensation which gradually worsens over a period of 40 posts (total) if inhaled, ingested, introduced to the blood stream or it comes in contact with skin. Increased duration results in complete sensory loss, shedding of skin, contamination of blood & death.
    - Corrodes Metals (Except Iron & other Radioactive Metals) over a period of 40 posts (total) if it comes in contact with them.

    Name: Lead (MRP)
    Value: Ruby
    Properties: Ultra-Violet Emissions, Infa-Red Emissions, Poison, Poison Additive
    Types:
    Spoiler:

    * Lead
    - Ultra-Violet Emissions (Low)
    - Infa-Red Emissions (Low)
    - Gradually shuts down nervous system resulting in intense pain over 50 posts (total) if it comes in contact with targets, 40 posts (total) if introduced into the blood stream, inhaled or through ingestion. Increased duration only amplifies the pain, permanent nerve ending death and eventual cell death.
    - When mixed it can be used to mix other radioactive substances into poisons.

    Name: Uranium (MRU)
    Value: Emerald
    Properties: Ultra-Violet Emissions, Infa-Red Emissions.
    Types:
    Spoiler:

    * Uranium
    - Ultra-Violet Emissions (Very High)
    - Infa-Red Emissions (High)

    Name: Plutonium (MRP)
    Value: Diamond
    Properties: Ultra-Violet Emissions, Infa-Red Emissions.
    Types:
    Spoiler:

    * Plutonium
    - Ultra-Violet Emissions (Very High)
    - Infa-Red Emissions (Very High)

    Note
    All of these are merely bases for more complex alloys and poisons, which involve using the mix success roll to forge and create alloys. While effective on their own they are much more useful when combined with additional metals and can even be combined with other resources such as plants in the case of poisons.

    These Alloys include but are not limited to:
    Bronze
    Brass

    Concerning Steel: Steel on this forum won't be available to the general public due to being the main component of the Metal Conduit. It can still be used once one has the Conduit and is stronger than Bronze but weaker than Titanium.

    Fate
    Admin

    Posts : 234
    Join date : 2013-08-16

    Character Information
    Main Character:

    Re: Resource List.

    Post by Fate on Sat Nov 16, 2013 9:19 pm

    Crystals (C)
    Crystals are further separated into salts, rock and gem, all of these are listed below along with their properties:

    Salt (CS)

    Name: Powder (CSP)
    Value: Onyx-Ruby
    Properties: Food Additive, Poison Additive, Explosive, Corrosive when dissolved in water.
    Types:
    Spoiler:

    *White Powder
    -When mixed with other food sources increases success chance by +1

    *Red Powder
    - Gradually causes organ failure and blood vessel ruptures over a period of 60 posts (total) if ingested, 50 posts (total) if introduced into the blood stream or through inhalation.

    *Gray Powder
    - When dissolved in water produces a corrosive liquid which can be mixed with other rocks to make explosive substances when the water is evaporated away..

    *Black Powder
    -When ignited it explodes dealing damage equal to the amount present, a single amount deals E-rank Blast damage.

    Rock (CR)

    Name: Basalt (CRB)
    Value: Onyx
    Properties: N/A
    Types:
    Spoiler:

    *Basalt
    - Double Damage from C-rank Elemental Physical Damage
    - Halves Damage from C-rank Pure Physical Damage
    - Normal Damage from C-rank Status Physical Damage

    Name: Granite (CRG)
    Value: Onyx
    Properties: N/A
    Types:
    Spoiler:

    *Granite
    - Triple Damage from B-rank Elemental Physical Damage
    - Quarter Damage from B-rank Pure Physical Damage
    - Normal Damage from B-rank Status Physical Damage

    Name: Enderbite (CRE)
    Value: Onyx
    Properties: N/A
    Types:
    Spoiler:

    *Enderbite
    - Triple Damage from B-rank Elemental Physical Damage
    - Halves Damage from B-rank Pure Physical Damage
    - Normal Damage from B-rank Status Physical Damage

    Name: Obsidian (CRO)
    Value: Onyx
    Properties: N/A
    Types:
    Spoiler:

    *Obsidian
    - Normal Damage from B-rank Elemental Physical Damage
    - Halves Damage from B-rank Pure Physical Damage
    - Normal Damage from B-rank Status Physical Damage

    Gems (G)

    Name: Topaz (CGT)
    Value: Onyx
    Properties: Electricity Conductive
    Types:
    Spoiler:

    *Topaz
    - Electricity Conductive (Moderate)
    - Double Damage from C-rank Elemental Physical Damage
    - Normal Damage from C-rank Pure Physical Damage
    - Normal Damage from C-rank Status Physical Damage

    Name: Quartz (CGQ)
    Value: Onyx
    Properties: Corrosion Resistant
    Types:
    Spoiler:

    *Quartz
    - Halves Damage from Corrosive Materials
    - Triple Damage from B-rank Elemental Physical Damage
    - Normal Damage from B-rank Pure Physical Damage
    - Normal Damage from B-rank Status Physical Damage

    Name: Onyx (CGO)
    Value: Onyx
    Properties: Heat Resistant
    Types:
    Spoiler:

    *Onyx
    - Heat Resistant (Moderate)
    - Normal Damage from B-rank Elemental Physical Damage
    - Normal Damage from B-rank Pure Physical Damage
    - Normal Damage from B-rank Status Physical Damage

    Name: Sapphire (CGS)
    Value: Sapphire
    Properties: Corrosion Resistant, Electricity Conductive
    Types:
    Spoiler:

    *Sapphire
    - Halve Damage from Corrosive Materials
    - Electricity Conductive (High)
    - Triple Damage from A-rank Elemental Physical Damage
    - Nullifies Damage from A-rank Pure Physical Damage
    - Normal Damage from A-rank Status Physical Damage

    Name: Ruby (CGR)
    Value: Ruby
    Properties: Corrosive Resistant, Heat Conductive
    Types:
    Spoiler:

    * Ruby
    - Halves Damage from Corrosive Materials
    - Heat Conductive (High)
    - Triple Damage from A-rank Elemental Physical Damage
    - Nullifies Damage from A-rank Pure Physical Damage
    - Normal Damage from A-rank Status Physical Damage

    Name: Emerald (CGE)
    Value: Emerald
    Properties: Heat Resistant, Electricity Resistant
    Types:
    Spoiler:

    *Emerald
    - Electricity Resistant (High)
    - Heat Resistant (High)
    - Halves Damage from A-rank Elemental Physical Damage
    - Nullifies Damage from A-rank Pure Physical Damage
    - Normal Damage from A-rank Status Physical Damage

    Name: Diamond (CGD)
    Value: Diamond
    Properties: Corrosion Immunity
    Types:
    Spoiler:

    *Emerald
    - Nullifies Damage from Corrosive Materials (High)
    - Normal Damage from S-rank Elemental Physical Damage
    - Nullifies Damage from S-rank Pure Physical Damage
    - Normal Damage from S-rank Status Physical Damage

    Note
    All of these are merely bases for corrosive and explosive materials, which involve using the mix success roll to mix and create corrosive or explosive materials each with their own properties and specific material which they are best against. While effective on their own they are much more useful when combined with additional rocks and can even be combined with other resources such as metals in the case of explosive materials & corrosive materials.

    These Explosives & Corrosive materials include but are not limited to:
    Napalm
    Sulfuric Acid
    Silver Nitrate.

    Concerning Crystal & Earth - Crystal Conduit and Earth Conduits are likewise different from the various Rocks and Gems available for weapon creation creating purple crystal and brown rock formations respectively and they can't be used in weapon creation unlike the case of the Metal Conduit.


    Last edited by Fate on Sun Nov 17, 2013 1:15 am; edited 1 time in total

    Fate
    Admin

    Posts : 234
    Join date : 2013-08-16

    Character Information
    Main Character:

    Re: Resource List.

    Post by Fate on Sun Nov 17, 2013 1:06 am

    New Resources will be added as according to demand in addition fusion resources (Poisons, Alloys, Etc will be listed below as they are made IC with the recipe and whomever was the first to make them.

    Food
    -
    -
    -
    -

    Poison
    -
    -
    -
    -

    Alloys
    -
    -
    -
    -

    Corrosive Substances
    -
    -
    -
    -

    Explosive Substances
    -
    -
    -
    -

    Sponsored content

    Re: Resource List.

    Post by Sponsored content


      Current date/time is Sun Feb 26, 2017 4:40 am